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Love Letters for Computers - Hello Ruby

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K to 4
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared...more
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared include videos, teacher and student journals, assessments, and links to related materials. Each lesson offers options for flexibility in length, from teaching forty-five-minute lessons to providing more robust interactions that extend over several weeks. Topics begin with an introduction to computer science, then build with more advanced concepts, including computer software, networks, and AI. If your district blocks YouTube, then the videos may not be viewable.

In the Classroom

Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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The AI Education Project (aiEDU) - Alex Kotran

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7 to 12
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aiEDU offers information, activities, and toolkits for students, educators, and parents to learn about and interact with AI tools and become AI literate. Visit "Learn" to try AI challenges...more
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aiEDU offers information, activities, and toolkits for students, educators, and parents to learn about and interact with AI tools and become AI literate. Visit "Learn" to try AI challenges such as "Can you design 10 ways to fool your phone's face recognition?" The "Teach AI" section includes an Introduction to AI curriculum for high school students, a project dashboard, and AI Snapshots featuring 180 5-minute teacher-led warmup activities for middle and high school students. Other offerings for educators include professional development sessions, printable AI toolkits, and an Educators' Newsletter.

In the Classroom

Take advantage of the many offerings of aiEDU to develop a foundational knowledge of AI literacy and teach students how to interact productively and safely with AI tools. Many lessons and activities are available with options for teacher-led or independent student activities. Share these lessons with students to complete as independent learning projects or flipped lessons based on student interests. For example, share "Picturing the Future of Medicine" with students interested in medical careers and have students interested in government complete "The 29 AIs of Washington" lesson. Each self-guided study is approximately 3-5 hours long. Include the short AI Snapshots activities into classroom lessons on ethics and morals and teach how to debate complex topics respectfully.
 This resource requires PDF reader software like Adobe Acrobat.

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Cyber Academy - Trend Micro

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3 to 5
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Cyber Academy offers several lessons in internet safety for kids aged seven to ten through short video episodes and accompanying tasks. Lesson topics include passwords, safety settings,...more
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Cyber Academy offers several lessons in internet safety for kids aged seven to ten through short video episodes and accompanying tasks. Lesson topics include passwords, safety settings, misinformation, and others. Each lesson begins with a short (approximately three-minute) animated video followed by a conversation guide with discussion questions. In addition, a Kahoot quiz, reviewed here, offers an additional opportunity to reinforce the information shared in the lesson. Finally, a printable homework activity is available for students to review the lesson through activities such as crossword puzzles and word searches. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Include these lessons as part of your internet safety activities by adding them as a computer center activity or a flipped or blended learning activity. Consider adding a new lesson weekly or monthly as part of your year-long discussions on becoming a safe digital citizen. Enhance the video information using an interactive tool such as Timelinely, reviewed here, to add comments, insert supporting media, or links to additional information. Ask students to create short videos sharing their learning, then add them to a class book made with Book Creator, reviewed here. As you complete each lesson, add new videos to create a reference book that includes all the material learned.
 This resource requires PDF reader software like Adobe Acrobat.

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Cracking the Code: Coding in the Classroom - TeachersFirst

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K to 12
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Cracking the Code is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here and provides book suggestions and activities...more
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Cracking the Code is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here and provides book suggestions and activities to support students in learning about basic coding, including as a means to extend learning in content areas. This article provides background knowledge on valuable life skills learned by coding, such as problem-solving and critical thinking. Next, the activities section includes a suggested list of picture books and activities that engage students in learning about and practicing coding skills. The extension activities include ideas for using coding skills in content and discusses possible resources for grants and scholarships as a fundraising option for bringing robots into the classroom as a coding experience. Content on this site includes correlations to ISTE and AASL standards.

In the Classroom

Include the suggested books and activities with your current lessons on coding. If you are new to coding, begin by offering activities found at Hour of Code, reviewed here. Although Hour of Code is an annual event held each December, the activities are always available, including options for beginners through advanced coders. Encourage your more tech-savvy students to become instructors and provide tutorials for their peers. Ask them to use a screen recording tool like Free Screen Recorder Online, reviewed here, to create short instructional videos demonstrating different methods for creating code.

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STEM - STEAM - STREAM Resources - TeachersFirst

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K to 12
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If you are still getting familiar with STEM (STEAM or STREAM), learn all about them through the resources in this collection. What we once referred to as STEM (educational curriculum...more
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If you are still getting familiar with STEM (STEAM or STREAM), learn all about them through the resources in this collection. What we once referred to as STEM (educational curriculum that combines science, technology, engineering, and math) has evolved into STEAM and now STREAM. STEAM includes the original four areas and has integrated art into the mix. STREAM takes it further and adds a layer of reading and writing. You will find helpful information about STEM, STEAM, and STREAM in this collection. In addition, we have curated web resources for all grade levels to help as you plan your activities (lesson plans, interactives, and more).

In the Classroom

We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.

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Be MediaWise - Lessons to Teach Media Literacy - PBS Learning Media

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6 to 12
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Be MediaWise--Lessons to Teach Media Literacy is a series of media literacy lessons designed to teach students to fact-check information found online. The collection consists of engaging...more
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Be MediaWise--Lessons to Teach Media Literacy is a series of media literacy lessons designed to teach students to fact-check information found online. The collection consists of engaging videos featuring teens evaluating various online sources. The videos are short and give relevant examples of how to evaluate posts on social media, spot satire, and identify content that may be created by artificial intelligence.

In the Classroom

Teach your middle and high school students how to critically evaluate information with each video's downloadable lesson plans, handouts, and slide decks. Lessons include evaluating actual posts on social media, video, and news sites. Create deeper understanding and extend learning by having your students create "social media" posts using tools such as Canva for Education, reviewed here, or Adobe Creative Cloud Express for Education, reviewed here, then, evaluate classmates' work.

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TEACHFLIX - Ditch That Textbook

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K to 12
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate...more
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate use in class. Begin by browsing by grade level or content area. If browsing by grade level, open up your choice to view all videos or narrow your selection by specific topics. No registration is required; however, sign up with your email to receive the Teaching with TEACHFLIX ebook to download, which includes suggestions and activities to use with videos. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.

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Hour of Code - Code.org

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K to 12
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program;...more
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program; it's your choice which one in which to participate. This site provides all the information needed to get started and join the annual celebration. Register your event to be included in the global map of events, receive updates, and obtain help finding a local software engineer to inspire students. View the activities area to find beginner and "comfortable" coding activities for preschool through high school-aged students. Use filters to find exercises by content area, type of coding language, and lesson length, and choose from self-led activities or lesson plans. Additional options found at Hour of Code provide detailed information on planning and promoting your Hour of Code event to encourage participation and excitement within your classroom. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.

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Try an Hour of Code with Khan Academy - Khan Academy

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3 to 12
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour...more
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour of Databases. All courses introduce beginners to coding through videos, challenges, and a final project. The teachers' guide provides clear guidelines for preparing and implementing Hour of Code activities. In addition, Khan Academy encourages participants to follow up on activities through links to their full coding curriculum.

In the Classroom

Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.

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iThrive Sim- Digital Simulation Games - ithrive games

Grades
9 to 12
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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and...more
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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and humanities classes. The digital simulations are designed to support student-driven learning, and the storyline is determined by the actions students take together. The page includes links to three learning scenarios where teachers can preview the game. Registration with a school email address is required to play. The resources on this site are designed for high school students.

In the Classroom

Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.

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Password Folder - PasswordFolder.net

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K to 12
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Password Folder allows Windows users to create password-protected folders on their PCs using downloadable software tools. Once downloaded and installed, add a password to protect any...more
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Password Folder allows Windows users to create password-protected folders on their PCs using downloadable software tools. Once downloaded and installed, add a password to protect any folder in three clicks. Begin by selecting the file to download to your device and following the installation and setup directions. Once installed, select any folder and add a password; protected folders turn red and then display a lock icon to indicate they are locked. To open a protected folder, click open as usual and enter the password. Use different passwords for each folder, or select the "One password for all folders" option to lock multiple folders with one password.

In the Classroom

Add Password Folder to your Windows device for many different uses. For example, protect sensitive student files, private data, or financial information. In addition, use a password when sharing files with parents to ensure that only authorized viewers access personal information. Adding a password to folders also provides an extra layer of security if your device is hacked.

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Filter Bubble Trouble - Common Sense Education

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9 to 12
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What is a filter bubble, and why is it an important concept to understand? This 50-minute lesson plan guides high school students through a series of activities that helps them ...more
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What is a filter bubble, and why is it an important concept to understand? This 50-minute lesson plan guides high school students through a series of activities that helps them recognize and understand filter bubbles and identify strategies for escaping their filter bubbles. In addition to directions for implementing the lesson plan, other resources include presentation slides, student handouts, and take-home resources. The lesson plan aligns with Common Core ELA, CASEL, AASL, and ISTE Standards. All materials are available in both English and Spanish.

In the Classroom

Bookmark and save this lesson with other social media and digital citizenship lessons. Engage students in this lesson by assigning a Threadit activity, reviewed here, as a conversation starter. A day or two before your lesson, share a link to a Threadit with a conversation prompt using one of the provided prompts that ask students to discuss the concept of living in a bubble. As students continue their discussion on filter bubbles and view the linked video, enhance learning through using Escape Rooms that challenge students to use their knowledge to complete tasks within the Escape Room. Use Room Escape Maker, reviewed here, to create and share your Escape Room activity. Extend student learning by asking students to share Internet safety and digital citizenship tips school-wide. For example, ask students to create a monthly podcast using Acast, reviewed here, sharing advice on using social media responsibly.
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My Social Media Life - Common Sense Education

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6 to 9
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This lesson provides resources for guiding middle-school students in learning about the role of social media in their lives, especially the effect of social media on relationships....more
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This lesson provides resources for guiding middle-school students in learning about the role of social media in their lives, especially the effect of social media on relationships. The lesson plan takes approximately forty-five minutes to complete; however, an alternative suggestion shares a fifteen-minute quick activity. Resources provided include a slide presentation, video, student handouts, and family take-home information. Also available is the correlation to Common Core ELA, CASEL, AASL, and ISTE Standards. You will need to sign in to access this free lesson and resources.

In the Classroom

Bookmark and save this lesson plan for use with lessons on media literacy, social media, or social-emotional learning. Engage students by creating visual mindmaps or flow charts using Coggle, reviewed here. For example, create a mind map with different social platforms and ask students to share the pros and cons of using each tool. Use a flow chart to share suggestions on how to address common issues that occur through the use of social media and relationships. As a final activity, ask students to create interesting video presentations using Typito, reviewed here. Typito's drag and drop interface includes free templates, drag and drop features, and the ability to personalize and share content easily.
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My Media Choices - Common Sense Education

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3 to 5
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This forty-five-minute lesson plan provides activities to guide fourth-grade students in learning about a "What? When? How Much" framework for use in evaluating media sources. In addition...more
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This forty-five-minute lesson plan provides activities to guide fourth-grade students in learning about a "What? When? How Much" framework for use in evaluating media sources. In addition to the lesson description, resources include a slide presentation, video, student handouts, and take-home resources to share with families. Also available is the correlation to Common Core ELA, CASEL, AASL, and ISTE standards.

In the Classroom

Although created for fourth grade, this lesson works well for grades three through five, with possible adaptations for additional grade levels. First, engage students by conducting a poll or survey of the different types of media your students regularly consume. For example, use a simple polling tool such as Kahoot reviewed here, or take a more in-depth survey using Microsoft Forms, reviewed here. Instead of completing worksheets as a paper and pencil activity, convert the worksheets into an interactive document using Google Docs, reviewed here, and assign within Google Classroom. Add questions or comments to the included video using EdPuzzle, reviewed here, to enhance learning. As an extension activity, ask students to share tips for safe media use by creating short videos to share on your class and school's websites. Use Adobe Creative Cloud Express Video Maker, reviewed here, to create engaging videos from scratch or by using the templates provided.
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Who Is in Your Online Community? - Common Sense

Grades
K to 3
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This lesson plan for second graders guides students through the "Rings of Responsibility" as they learn to think critically about how people of different communities connect on the...more
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This lesson plan for second graders guides students through the "Rings of Responsibility" as they learn to think critically about how people of different communities connect on the Internet. In addition to the lesson plan, links on the site include a slide presentation, student handouts, and take-home resources to promote family understanding and engagement. This lesson shares a link providing correlation with Common Core ELA, CASEL, AASL, and ISTE Standards. Free registration at Common Sense is required to access this lesson plan.

In the Classroom

Engage students in learning about the Internet with this lesson plan by using age-appropriate multimedia resources. For example, during the warmup activity, students share their ideas on "What is the Internet?" Use IdeaBoardz, reviewed here, to record student responses. As the lesson progresses, students discuss the Rings of Responsibility that begin with the individual student and build to include the world. Use CirclyApp, reviewed here to create and build a graphic visualization of the rings as you discuss them. Finally, at the end of the lesson, students share their reflections explaining the difference between their community and the world. Instead of using the paper handout, ask students to create their reflection using AutoDraw, reviewed here. AutoDraw makes it easy for even young students to add text, draw, and share simple drawings. Use the AutoDraw option to turn students' drawings into professional drawings! When finished, take screenshots of student drawings to share on your class webpage.
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Resources related to Source Reliability/Checking Sources - TeachersFirst

Grades
K to 12
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As educators, we must teach our students how to make sure the resources they are using are reliable. This collection includes information and resources related to checking sources and...more
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As educators, we must teach our students how to make sure the resources they are using are reliable. This collection includes information and resources related to checking sources and determining if a source is reliable and credible.

In the Classroom

We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.

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OK2Ask: 3 Cool Tools for Images - TeachersFirst

Grades
2 to 12
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

When using projects
...more
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

When using projects for alternative assessment and feedback, you'll find that students can express themselves more creatively when given tools to share what they have learned. Come to this session to learn about three tools students can use to work with images for their projects. We'll discuss digital citizenship expectations and explore tools that allow students to responsibly repurpose digital resources. You might even find a tool that is useful for your own purposes when creating learning objects! As a result of this session, teachers will: 1. Understand the tenets of copyright and digital citizenship that apply to remixing and reusing images. 2. Explore three tools and how each can be used to alter and change images; and 3. Plan for the introduction of creative image tools in the classroom. This session is appropriate for teachers at all technology levels.

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning

Grades
5 to 12
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose...more
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose from studies in all core content areas and the fine arts and world languages. An additional option features courses in CTAE/Electives. These offerings include classes in finance, computer science, fitness, and more. After selecting a course to view, use the module to proceed through the contents. Each module includes an introduction featuring essential questions and interactive content and concludes with final assessments and a module test.

In the Classroom

Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.

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Chromebook Simulator - Google

Grades
K to 12
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The Chromebook Simulator provides tutorials, offers the ability to connect to your Chromebook, and the option to check email offline. This site also includes an option for troubleshooting...more
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The Chromebook Simulator provides tutorials, offers the ability to connect to your Chromebook, and the option to check email offline. This site also includes an option for troubleshooting Chromebooks by using a link to reset the hardware in your Chromebook. Other features allow you to install and manage apps and connect Chromebooks to Android phones and WIFI networks.

In the Classroom

This site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.

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Google Digital Literacy & Citizenship Curriculum - Google and iKeepSafe

Grades
5 to 9
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Google and iKeepSafe present a three-part standards-based curriculum teaching digital literacy and citizenship for middle school students. Each class focuses on a different component...more
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Google and iKeepSafe present a three-part standards-based curriculum teaching digital literacy and citizenship for middle school students. Each class focuses on a different component of safe online use. For example, the first class explores how to evaluate the credibility of online information, the second focuses on maintaining a positive online reputation, and the final course teaches students how to avoid online tricks and scams. All courses include a printable lesson plan, student handouts, and links to videos included in the lessons. The videos are hosted on YouTube. If your district blocks YouTube, they may not be viewable.

In the Classroom

Incorporate the videos and lessons into your current digital literacy curriculum as needed, or use them as a stand-alone curriculum to address digital literacy lessons in your classroom. Engage students as you begin lessons using an interactive whiteboard such as IdeaBoardz, reviewed here, to create a digital KWL class response instead of using the printable KWL handout included in the course. Enhance instruction when using the shared videos using playposit, reviewed here, to create an interactive learning environment that places comments, questions, surveys, and polls directly onto the video. Extend learning by asking students to become the instructor using a video conversation platform such as Threadit, reviewed here. For example, ask students to use the tutorial template to create lessons to share with younger students on different aspects of digital literacy. The template is customizable and includes a step-by-step outline for creating a video tutorial featuring one or more speakers.
 This resource requires PDF reader software like Adobe Acrobat.

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