404 computer-literacy results | sort by:
return to subject listingLove Letters for Computers - Hello Ruby
Grades
K to 4In the Classroom
Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.You must be registered and logged in to add items to your favorites.
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The AI Education Project (aiEDU) - Alex Kotran
Grades
7 to 12In the Classroom
Take advantage of the many offerings of aiEDU to develop a foundational knowledge of AI literacy and teach students how to interact productively and safely with AI tools. Many lessons and activities are available with options for teacher-led or independent student activities. Share these lessons with students to complete as independent learning projects or flipped lessons based on student interests. For example, share "Picturing the Future of Medicine" with students interested in medical careers and have students interested in government complete "The 29 AIs of Washington" lesson. Each self-guided study is approximately 3-5 hours long. Include the short AI Snapshots activities into classroom lessons on ethics and morals and teach how to debate complex topics respectfully.Add your comments below (available only to members) | Become a Member
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Cyber Academy - Trend Micro
Grades
3 to 5In the Classroom
Include these lessons as part of your internet safety activities by adding them as a computer center activity or a flipped or blended learning activity. Consider adding a new lesson weekly or monthly as part of your year-long discussions on becoming a safe digital citizen. Enhance the video information using an interactive tool such as Timelinely, reviewed here, to add comments, insert supporting media, or links to additional information. Ask students to create short videos sharing their learning, then add them to a class book made with Book Creator, reviewed here. As you complete each lesson, add new videos to create a reference book that includes all the material learned.Add your comments below (available only to members) | Become a Member
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Cracking the Code: Coding in the Classroom - TeachersFirst
Grades
K to 12In the Classroom
Include the suggested books and activities with your current lessons on coding. If you are new to coding, begin by offering activities found at Hour of Code, reviewed here. Although Hour of Code is an annual event held each December, the activities are always available, including options for beginners through advanced coders. Encourage your more tech-savvy students to become instructors and provide tutorials for their peers. Ask them to use a screen recording tool like Free Screen Recorder Online, reviewed here, to create short instructional videos demonstrating different methods for creating code.Add your comments below (available only to members) | Become a Member
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STEM - STEAM - STREAM Resources - TeachersFirst
Grades
K to 12In the Classroom
We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.Add your comments below (available only to members) | Become a Member
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Be MediaWise - Lessons to Teach Media Literacy - PBS Learning Media
Grades
6 to 12In the Classroom
Teach your middle and high school students how to critically evaluate information with each video's downloadable lesson plans, handouts, and slide decks. Lessons include evaluating actual posts on social media, video, and news sites. Create deeper understanding and extend learning by having your students create "social media" posts using tools such as Canva for Education, reviewed here, or Adobe Creative Cloud Express for Education, reviewed here, then, evaluate classmates' work.Add your comments below (available only to members) | Become a Member
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TEACHFLIX - Ditch That Textbook
Grades
K to 12In the Classroom
Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12In the Classroom
Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.Add your comments below (available only to members) | Become a Member
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Try an Hour of Code with Khan Academy - Khan Academy
Grades
3 to 12In the Classroom
Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.Add your comments below (available only to members) | Become a Member
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iThrive Sim- Digital Simulation Games - ithrive games
Grades
9 to 12In the Classroom
Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.Add your comments below (available only to members) | Become a Member
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Password Folder - PasswordFolder.net
Grades
K to 12In the Classroom
Add Password Folder to your Windows device for many different uses. For example, protect sensitive student files, private data, or financial information. In addition, use a password when sharing files with parents to ensure that only authorized viewers access personal information. Adding a password to folders also provides an extra layer of security if your device is hacked.Add your comments below (available only to members) | Become a Member
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Filter Bubble Trouble - Common Sense Education
Grades
9 to 12In the Classroom
Bookmark and save this lesson with other social media and digital citizenship lessons. Engage students in this lesson by assigning a Threadit activity, reviewed here, as a conversation starter. A day or two before your lesson, share a link to a Threadit with a conversation prompt using one of the provided prompts that ask students to discuss the concept of living in a bubble. As students continue their discussion on filter bubbles and view the linked video, enhance learning through using Escape Rooms that challenge students to use their knowledge to complete tasks within the Escape Room. Use Room Escape Maker, reviewed here, to create and share your Escape Room activity. Extend student learning by asking students to share Internet safety and digital citizenship tips school-wide. For example, ask students to create a monthly podcast using Acast, reviewed here, sharing advice on using social media responsibly.Add your comments below (available only to members) | Become a Member
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My Social Media Life - Common Sense Education
Grades
6 to 9In the Classroom
Bookmark and save this lesson plan for use with lessons on media literacy, social media, or social-emotional learning. Engage students by creating visual mindmaps or flow charts using Coggle, reviewed here. For example, create a mind map with different social platforms and ask students to share the pros and cons of using each tool. Use a flow chart to share suggestions on how to address common issues that occur through the use of social media and relationships. As a final activity, ask students to create interesting video presentations using Typito, reviewed here. Typito's drag and drop interface includes free templates, drag and drop features, and the ability to personalize and share content easily.Add your comments below (available only to members) | Become a Member
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My Media Choices - Common Sense Education
Grades
3 to 5In the Classroom
Although created for fourth grade, this lesson works well for grades three through five, with possible adaptations for additional grade levels. First, engage students by conducting a poll or survey of the different types of media your students regularly consume. For example, use a simple polling tool such as Kahoot reviewed here, or take a more in-depth survey using Microsoft Forms, reviewed here. Instead of completing worksheets as a paper and pencil activity, convert the worksheets into an interactive document using Google Docs, reviewed here, and assign within Google Classroom. Add questions or comments to the included video using EdPuzzle, reviewed here, to enhance learning. As an extension activity, ask students to share tips for safe media use by creating short videos to share on your class and school's websites. Use Adobe Creative Cloud Express Video Maker, reviewed here, to create engaging videos from scratch or by using the templates provided.Add your comments below (available only to members) | Become a Member
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Who Is in Your Online Community? - Common Sense
Grades
K to 3In the Classroom
Engage students in learning about the Internet with this lesson plan by using age-appropriate multimedia resources. For example, during the warmup activity, students share their ideas on "What is the Internet?" Use IdeaBoardz, reviewed here, to record student responses. As the lesson progresses, students discuss the Rings of Responsibility that begin with the individual student and build to include the world. Use CirclyApp, reviewed here to create and build a graphic visualization of the rings as you discuss them. Finally, at the end of the lesson, students share their reflections explaining the difference between their community and the world. Instead of using the paper handout, ask students to create their reflection using AutoDraw, reviewed here. AutoDraw makes it easy for even young students to add text, draw, and share simple drawings. Use the AutoDraw option to turn students' drawings into professional drawings! When finished, take screenshots of student drawings to share on your class webpage.Add your comments below (available only to members) | Become a Member
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Resources related to Source Reliability/Checking Sources - TeachersFirst
Grades
K to 12In the Classroom
We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.Add your comments below (available only to members) | Become a Member
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OK2Ask: 3 Cool Tools for Images - TeachersFirst
Grades
2 to 12When using projects...more
When using projects for alternative assessment and feedback, you'll find that students can express themselves more creatively when given tools to share what they have learned. Come to this session to learn about three tools students can use to work with images for their projects. We'll discuss digital citizenship expectations and explore tools that allow students to responsibly repurpose digital resources. You might even find a tool that is useful for your own purposes when creating learning objects! As a result of this session, teachers will: 1. Understand the tenets of copyright and digital citizenship that apply to remixing and reusing images. 2. Explore three tools and how each can be used to alter and change images; and 3. Plan for the introduction of creative image tools in the classroom. This session is appropriate for teachers at all technology levels.
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning
Grades
5 to 12In the Classroom
Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.Add your comments below (available only to members) | Become a Member
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Chromebook Simulator - Google
Grades
K to 12In the Classroom
This site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.Add your comments below (available only to members) | Become a Member
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Google Digital Literacy & Citizenship Curriculum - Google and iKeepSafe
Grades
5 to 9In the Classroom
Incorporate the videos and lessons into your current digital literacy curriculum as needed, or use them as a stand-alone curriculum to address digital literacy lessons in your classroom. Engage students as you begin lessons using an interactive whiteboard such as IdeaBoardz, reviewed here, to create a digital KWL class response instead of using the printable KWL handout included in the course. Enhance instruction when using the shared videos using playposit, reviewed here, to create an interactive learning environment that places comments, questions, surveys, and polls directly onto the video. Extend learning by asking students to become the instructor using a video conversation platform such as Threadit, reviewed here. For example, ask students to use the tutorial template to create lessons to share with younger students on different aspects of digital literacy. The template is customizable and includes a step-by-step outline for creating a video tutorial featuring one or more speakers.Add your comments below (available only to members) | Become a Member
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