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return to subject listingArtificial Intelligence - Crash Course
Grades
8 to 12In the Classroom
Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.You must be registered and logged in to add items to your favorites.
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Say What You See - Google Arts and Culture
Grades
K to 12In the Classroom
Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.Add your comments below (available only to members) | Become a Member
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Girlstart - Girlstart
Grades
3 to 8In the Classroom
Take advantage of this site's activities and learning opportunities to encourage girls (and boys) to participate in STEM lessons. Each hands-on activity includes a link to add materials to an Amazon shopping list. Add these items to your Donors Choose, reviewed here wishlist to request donations to support classroom STEM lessons. Conduct activities as part of science centers or after-school programs. Engage students in learning by introducing activities through a short animated video using Adobe's Animate from Audio, reviewed here. After students complete the activity, share their projects by creating an ebook with Book Creator, reviewed here. Include pictures of projects, student audio descriptions of the design process, and links to articles sharing information about the science behind the design on each student's page to create a class STEM book.Add your comments below (available only to members) | Become a Member
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Wick Editor - Wicklets, LLC
Grades
4 to 12In the Classroom
Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.Add your comments below (available only to members) | Become a Member
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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus
Grades
K to 12In the Classroom
Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.Add your comments below (available only to members) | Become a Member
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The Power of Great Apps and Google - Google for Education
Grades
K to 12In the Classroom
Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.Add your comments below (available only to members) | Become a Member
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Gibbly - Gibbly
Grades
K to 12In the Classroom
Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.Add your comments below (available only to members) | Become a Member
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Gauth AI STEM Homework Helper - Gauth Math
Grades
6 to 12In the Classroom
Include Gauth with your other math and science support resources for students. Demonstrate how to ask questions and analyze the responses as a learning tool. Be sure to discuss the ethical use of AI tools with students as a learning tool and not a substitute for completing assignments. Encourage students to provide proper attribution when using Gauth. Share Gauth as a flipped learning tool for students to use as they begin to understand new concepts, then ask students to apply that knowledge to problems without using AI resources. Have students demonstrate how to solve problems by creating a video explanation with Free Screen Recorder Online, reviewed here.Add your comments below (available only to members) | Become a Member
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Astronomy Hour of Code - Quorum
Grades
6 to 12In the Classroom
Include this activity with your other options for Hour of Code activities or as an engaging opportunity to learn about coding anytime during the year. Learn more about Hour of Code, reviewed here and find additional resources for coding at TeachersFirst Special Topics Page: Coding in the Classroom Resources, reviewed here. Ask students to share coding tips by creating tutorials for their peers using a free screen recorder such as RecordCast Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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National Geographic Education - National Geographic Education
Grades
K to 12In the Classroom
Bookmark and save this site as a resource to supplement your current curriculum. Share interactives and videos with students by bookmarking them on classroom computers or using a curation tool such as Symbaloo, reviewed here when sharing several resources. Enhance student learning when watching videos using Playposit, reviewed here to add questions, text, and additional media. Upon completing your unit, ask students to share their understanding of the content by creating concept maps using a visual organization tool such as Circlyapp, reviewed here.Add your comments below (available only to members) | Become a Member
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The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman
Grades
K to 8This site includes advertising.
In the Classroom
Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.Add your comments below (available only to members) | Become a Member
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The Tumble Podcast - Lindsay Patterson and Marshall Escamilla
Grades
K to 8In the Classroom
Bookmark and save this site to find informative podcasts. Podcasts can be an engaging way to promote interest in science topics as part of a listening center rotation or to enhance your current lessons. Enhance learning by downloading the transcript and creating a set of questions using an AI resource such as MagicSchool, reviewed here. Visit MagicSchool, select the Text Dependent Questions generator, add the requested information, and upload the PDF transcript to generate a set of comprehension questions based on the information in the podcast. Extend learning by asking students to create an infographic using free templates found in Adobe Infographic Creator, reviewed here or Canva Education Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Varsity Tutors Free Courses - Varsity Tutors
Grades
2 to 12In the Classroom
Include links to these free classes with your other summer reading and learning opportunities shared with students and parents. Be sure to highlight offerings of specific interest to your students; for example, if students are taking the ACT and SAT exams, point out the courses that help students prepare for these tests. Add a link to your digital calendar for each of the courses along with a reminder, then email students and parents a week before the course begins as a reminder to sign up and attend the class at the assigned time or use an online resource such as Remind, reviewed here to set up and deliver text reminders of upcoming classes.Add your comments below (available only to members) | Become a Member
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AI or Not - AI Literacy Generator - Curipod
Grades
4 to 12In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.Add your comments below (available only to members) | Become a Member
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Tomorrow Classroom - Wix
Grades
8 to 12In the Classroom
Use the courses provided on this site as part of your computer science program or as a learning activity for students interested in website design. You can also use the learning tools and courses as part of an after-school program. If time isn't available to offer all the courses, take advantage of the available materials to teach some of the individual components, such as Lesson 1--What is the Web? This activity teaches students to look at the components of websites to understand the message delivered and what makes them attractive to viewers. Find free website creation tools at TeachersFirst Edge Web Page Makers, found here.Add your comments below (available only to members) | Become a Member
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Twin Pics - Chris Sev
Grades
4 to 12In the Classroom
Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.Add your comments below (available only to members) | Become a Member
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3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.
Grades
K to 8In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Barefoot Computing - BT in partnership with Computing At School
Grades
K to 5In the Classroom
Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.Add your comments below (available only to members) | Become a Member
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Copyright Education YouTube Playlist - Media Education Lab
Grades
6 to 12In the Classroom
View the videos shared on this playlist to understand copyright and how to attribute and include copyrighted materials in the classroom appropriately. Use Diffit, reviewed here to extend learning and understanding of the video concepts. Enter the video URL and choose a reading level to automatically create AI-generated resources and student activities, including vocabulary terms, multiple choice questions, and printable activities (look under student activities for items labeled "free this month"). Share videos with parents on your class website to help them understand the importance of properly using copyright and attribution.Add your comments below (available only to members) | Become a Member
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Biomimicry and Packaging Innovation Toolkit - Biomimicry 3.8 Institute
Grades
9 to 12In the Classroom
Use this resource and the provided materials to learn more about Biomimicry and how this approach has solved technological problems. Share the stories from the brainstorming-in-a-box card deck with your students as informational (and inspirational) reading in the sciences. For example, schools of fish swim through a water vortex that pulls them along with the others. This understanding is being used to design better wind turbines. Look through the Biomimicry Fundamentals ideas to see where you should start with your students. Challenge your students to explore the site for articles they believe are connected to something they have learned this year in your class. Create a wall of pictures and ideas in the classroom of patterns and processes learned in class that can create inspiration design later. Use Screenpal, reviewed here to record your video to add students' video discussions of their ideas to the pictures using QR codes and AR.Add your comments below (available only to members) | Become a Member
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