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Artificial Intelligence - Crash Course

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8 to 12
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to ...more
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to use it for learning, and more. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable at your school.

In the Classroom

Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.

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Say What You See - Google Arts and Culture

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K to 12
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase...more
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase the difficulty level. As each level begins, Say What You See provides a tip for what information to include. Use up to 120 characters to write a prompt to try recreating the provided image. Move up to different difficulty levels by starting with at least a 50% match in recreating the pictures in each level; the percentage to pass increases with each level.

In the Classroom

Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.

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Girlstart - Girlstart

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3 to 8
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Girlstart's simple mission statement is "to empower girls through STEM." To deliver this mission, Girlstart offers many opportunities to bring STEM activities to girls through programs...more
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Girlstart's simple mission statement is "to empower girls through STEM." To deliver this mission, Girlstart offers many opportunities to bring STEM activities to girls through programs and camps, conferences, community education outreach, and hands-on activities and guides for educators to use in their classrooms. The downloadable hands-on activities include a colorful work page and a list of inexpensive and easy-to-find materials needed to complete each project. Additional resources include weekly activities, STEM Halloween ideas, and a calendar with thirty-one DeSTEMber ideas to promote the idea that STEM is everywhere.

In the Classroom

Take advantage of this site's activities and learning opportunities to encourage girls (and boys) to participate in STEM lessons. Each hands-on activity includes a link to add materials to an Amazon shopping list. Add these items to your Donors Choose, reviewed here wishlist to request donations to support classroom STEM lessons. Conduct activities as part of science centers or after-school programs. Engage students in learning by introducing activities through a short animated video using Adobe's Animate from Audio, reviewed here. After students complete the activity, share their projects by creating an ebook with Book Creator, reviewed here. Include pictures of projects, student audio descriptions of the design process, and links to articles sharing information about the science behind the design on each student's page to create a class STEM book.
 This resource requires PDF reader software like Adobe Acrobat.

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Wick Editor - Wicklets, LLC

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4 to 12
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Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references....more
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Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references. Use filters on this page to find examples by difficulty level or type of animation project. The tutorial videos reside on YouTube. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.
 

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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus

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K to 12
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This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how ...more
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This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how students use AI, how often students use AI for schoolwork, and other AI-related questions. This post also includes a short analysis of the results of each survey question. A glimpse into the future applications of AI reveals its expanding role in interactive games, adaptive learning platforms, tutoring, and grading to support educators.

In the Classroom

Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.

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The Power of Great Apps and Google - Google for Education

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K to 12
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Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources...more
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Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources are Google Classroom add-ons, allowing teachers and students to use the tool within Google Classroom. Not all tools are free; however, most offer a free component.

In the Classroom

Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.

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Gibbly - Gibbly

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K to 12
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Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes....more
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Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes. Open any item to view and edit questions, print a PDF, or share the link by social media or email. Assign activities for solo play or host a live, synchronous activity. Create quizzes and lessons using the create button; options include manual and AI quiz generators and AI-generated lessons. Build lessons by adding the topic and grade level for the lesson; Gibbly then generates a lesson plan and several options for slides, including background information, discussion questions, and Did You Know information. Free accounts include 20,000 tokens monthly, unlimited hosting of review games, the creation of unlimited quizzes and lessons, and Google exports.

In the Classroom

Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.

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Gauth AI STEM Homework Helper - Gauth Math

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6 to 12
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Gauth uses AI to provide homework help in math and science topics, including chemistry, physics, calculus, and more. Under the menu topic - Subjects, you will also find help with ...more
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Gauth uses AI to provide homework help in math and science topics, including chemistry, physics, calculus, and more. Under the menu topic - Subjects, you will also find help with Literature, Writing, Social Science, and others. To begin, upload a question or an image. Gauth then provides a step-by-step response with a detailed explanation of the answer. Find additional explanations by selecting Copilot, which is built into Gauth's platform, or by choosing from suggestions for related questions. You don't need to register, but doing so will allow access to your search history.

In the Classroom

Include Gauth with your other math and science support resources for students. Demonstrate how to ask questions and analyze the responses as a learning tool. Be sure to discuss the ethical use of AI tools with students as a learning tool and not a substitute for completing assignments. Encourage students to provide proper attribution when using Gauth. Share Gauth as a flipped learning tool for students to use as they begin to understand new concepts, then ask students to apply that knowledge to problems without using AI resources. Have students demonstrate how to solve problems by creating a video explanation with Free Screen Recorder Online, reviewed here.

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Astronomy Hour of Code - Quorum

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6 to 12
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This Hour of Code tutorial guides you through creating a virtual telescope in a computer browser to search for astronomical objects in a virtual world. Follow the instructions in the...more
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This Hour of Code tutorial guides you through creating a virtual telescope in a computer browser to search for astronomical objects in a virtual world. Follow the instructions in the twenty-step tutorial to culminate in the completion of the game engine, which includes loaded images of stars to explore. Each activity also includes an optional challenge component to enhance learning.

In the Classroom

Include this activity with your other options for Hour of Code activities or as an engaging opportunity to learn about coding anytime during the year. Learn more about Hour of Code, reviewed here and find additional resources for coding at TeachersFirst Special Topics Page: Coding in the Classroom Resources, reviewed here. Ask students to share coding tips by creating tutorials for their peers using a free screen recorder such as RecordCast Screen Recorder, reviewed here.

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National Geographic Education - National Geographic Education

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K to 12
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National Geographic Education shares many classroom resources for all grade levels, including videos, interactives, maps, and more. Use the keyword search to find content related to...more
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National Geographic Education shares many classroom resources for all grade levels, including videos, interactives, maps, and more. Use the keyword search to find content related to specific content, filter by grade, type of learning materials, and subject, or browse the site to view some of the latest resources. Although registration isn't required, creating an account allows members to bookmark and save favorite resources.

In the Classroom

Bookmark and save this site as a resource to supplement your current curriculum. Share interactives and videos with students by bookmarking them on classroom computers or using a curation tool such as Symbaloo, reviewed here when sharing several resources. Enhance student learning when watching videos using Playposit, reviewed here to add questions, text, and additional media. Upon completing your unit, ask students to share their understanding of the content by creating concept maps using a visual organization tool such as Circlyapp, reviewed here.

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The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman

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K to 8
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The Big Fib Podcast encourages kids to separate accurate information from falsehood by listening to an interview with two participants in a game show format. The participants are known...more
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The Big Fib Podcast encourages kids to separate accurate information from falsehood by listening to an interview with two participants in a game show format. The participants are known experts and liars. Recent podcasts include kid-friendly topics such as whales, bicycles, and laughter. Several educational guides are available for download, including a Listening Guide for prelistening, an Explore Board for use before and while listening, and a Choice Board for after listening activities. An additional document includes correlations between reading and literature standards and speaking and listening standards.
This site includes advertising.

In the Classroom

Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.

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The Tumble Podcast - Lindsay Patterson and Marshall Escamilla

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K to 8
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Tumble is a science podcast for kids; however, it is entertaining and informative for the entire family. Topics include timely events like a solar eclipse and thought-provoking questions...more
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Tumble is a science podcast for kids; however, it is entertaining and informative for the entire family. Topics include timely events like a solar eclipse and thought-provoking questions like whether dinosaurs burped. Each podcast episode includes a blog with a transcript and supplemental information such as videos, images, and links to additional resources. Most podcast episodes run between twenty and thirty minutes and are available on several podcast-hosting resources, including Apple, Google, and Amazon Music.

In the Classroom

Bookmark and save this site to find informative podcasts. Podcasts can be an engaging way to promote interest in science topics as part of a listening center rotation or to enhance your current lessons. Enhance learning by downloading the transcript and creating a set of questions using an AI resource such as MagicSchool, reviewed here. Visit MagicSchool, select the Text Dependent Questions generator, add the requested information, and upload the PDF transcript to generate a set of comprehension questions based on the information in the podcast. Extend learning by asking students to create an infographic using free templates found in Adobe Infographic Creator, reviewed here or Canva Education Templates, reviewed here.

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Varsity Tutors Free Courses - Varsity Tutors

Grades
2 to 12
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Varsity Tutors offers a series of free live classes for summer learning. These sessions begin on May 6 and run through August 14. Classes provide learning opportunities to help students...more
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Varsity Tutors offers a series of free live classes for summer learning. These sessions begin on May 6 and run through August 14. Classes provide learning opportunities to help students prepare for the SAT and ACT exams, learn about hieroglyphics, visit an aquarium, and more. Select the link to any class to learn more about the content and suggested grade levels, and enroll. Each class is offered at a specific time and date and lasts 45 minutes to an hour.

In the Classroom

Include links to these free classes with your other summer reading and learning opportunities shared with students and parents. Be sure to highlight offerings of specific interest to your students; for example, if students are taking the ACT and SAT exams, point out the courses that help students prepare for these tests. Add a link to your digital calendar for each of the courses along with a reminder, then email students and parents a week before the course begins as a reminder to sign up and attend the class at the assigned time or use an online resource such as Remind, reviewed here to set up and deliver text reminders of upcoming classes.

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AI or Not - AI Literacy Generator - Curipod

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4 to 12
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Can you and your students identify AI-generated images vs. human-made images? This activity shared by Curipod, reviewed here lets you select from...more
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Can you and your students identify AI-generated images vs. human-made images? This activity shared by Curipod, reviewed here lets you select from image options to generate a lesson with a series of slides with polls for students to choose the correct image format. Additional slides include the prompts for creating the AI images and a short lesson on verifying AI-created images. Customize the presentation as desired before sharing it with students, or share it with the link or by selecting "Present" on your device to display it in real-time.

In the Classroom

Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.

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Tomorrow Classroom - Wix

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8 to 12
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Tomorrow Classroom provides learning tools for students aged 13-18 including web creation, design, and coding. Students create portfolio websites, capstone projects, passion projects,...more
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Tomorrow Classroom provides learning tools for students aged 13-18 including web creation, design, and coding. Students create portfolio websites, capstone projects, passion projects, and more using these lessons. Begin by creating a teacher account or logging in to your current Wix account and completing the registration questions. Create a class by importing students from Google Classroom or Microsoft Teams, or invite students by email. Educators can access a Curriculum Guide, Design Journal, and downloadable class kits and lessons for each activity. Four courses are available - Intro to Wix and the Web, Web Creation, Web Design, and Web Development. Lessons provide alignment to ISTE Standards for Students.

In the Classroom

Use the courses provided on this site as part of your computer science program or as a learning activity for students interested in website design. You can also use the learning tools and courses as part of an after-school program. If time isn't available to offer all the courses, take advantage of the available materials to teach some of the individual components, such as Lesson 1--What is the Web? This activity teaches students to look at the components of websites to understand the message delivered and what makes them attractive to viewers. Find free website creation tools at TeachersFirst Edge Web Page Makers, found here.

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Twin Pics - Chris Sev

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4 to 12
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Use your AI prompting skills to find how closely you can match an image. Every thirty minutes, a new image appears, and users have up to one hundred characters to ...more
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Use your AI prompting skills to find how closely you can match an image. Every thirty minutes, a new image appears, and users have up to one hundred characters to match the image as closely as possible, using up to one hundred characters in the prompt. After generating the image, Twin Pics provides a percentage indicating the similarity between the original and the generated image. Scroll down the page to view the current leaderboard of user-generated images.

In the Classroom

Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.

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3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.

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K to 8
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Use the three lessons in this article to help your students learn about and respect the need to understand copyright and fair use. Let's Give Credit, for second grade, teaches ...more
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Use the three lessons in this article to help your students learn about and respect the need to understand copyright and fair use. Let's Give Credit, for second grade, teaches students why it is essential to give credit and how to give credit the right way through role-playing activities as detectives. A lesson plan for fourth graders guides students through the rights and responsibilities involved with using images. The Four Factors of Fair Use provides middle school students a framework for understanding fair use, copyright, and domain. Create a free account to access the lessons and materials shared. All lessons correlate with national standards, including ISTE, Common Core ELA, and CASEL.

In the Classroom

Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.
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Barefoot Computing - BT in partnership with Computing At School

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K to 5
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account...more
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account using your email to access and save materials found on the site. Browse through activities by grade level or topics. Topics include programming, collaboration, logical thinking, and more. Be sure also to check out the Teacher Resources to find professional development to bring you up to date with the latest computing concepts.

In the Classroom

Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.

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Copyright Education YouTube Playlist - Media Education Lab

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6 to 12
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Media Education Lab offers a twenty-two-video playlist teaching educators and students the purpose of copyright and fair use in digital learning. Most videos are less than fifteen minutes...more
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Media Education Lab offers a twenty-two-video playlist teaching educators and students the purpose of copyright and fair use in digital learning. Most videos are less than fifteen minutes long; however, a couple more extended offerings are approximately twenty minutes long. Topics include plagiarism vs copyright, the future of copyright, and others. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

In the Classroom

View the videos shared on this playlist to understand copyright and how to attribute and include copyrighted materials in the classroom appropriately. Use Diffit, reviewed here to extend learning and understanding of the video concepts. Enter the video URL and choose a reading level to automatically create AI-generated resources and student activities, including vocabulary terms, multiple choice questions, and printable activities (look under student activities for items labeled "free this month"). Share videos with parents on your class website to help them understand the importance of properly using copyright and attribution.

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Biomimicry and Packaging Innovation Toolkit - Biomimicry 3.8 Institute

Grades
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This free downloadable toolkit uses biomimicry as the foundation to gamify the innovation process by teams and individuals to generate innovative ideas inspired by nature. The toolkit...more
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This free downloadable toolkit uses biomimicry as the foundation to gamify the innovation process by teams and individuals to generate innovative ideas inspired by nature. The toolkit includes a PDF of a brainstorming-in-a-box card deck, concept worksheet, introductory video, and facilitator instructions. Begin with the download button and submit a short form with your name and email address to receive the toolkit materials in zip format. Learn more about the concept of biomimicry by visiting the links to popular articles provided on this site.

In the Classroom

Use this resource and the provided materials to learn more about Biomimicry and how this approach has solved technological problems. Share the stories from the brainstorming-in-a-box card deck with your students as informational (and inspirational) reading in the sciences. For example, schools of fish swim through a water vortex that pulls them along with the others. This understanding is being used to design better wind turbines. Look through the Biomimicry Fundamentals ideas to see where you should start with your students. Challenge your students to explore the site for articles they believe are connected to something they have learned this year in your class. Create a wall of pictures and ideas in the classroom of patterns and processes learned in class that can create inspiration design later. Use Screenpal, reviewed here to record your video to add students' video discussions of their ideas to the pictures using QR codes and AR.

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