TeachersFirst's Gamification Resources
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about and use gamification to add student engagement in any subject area. Find gamification related online workshops and tools that can help you gamify your subject area. Start small and keep adding on as your experience and confidence increases.
Explore all of our resources tagged gamification.
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Fake iPhone Text - fakeiphonetext.com
Grades
2 to 12This site includes advertising.
In the Classroom
Have students create texts between two characters from a book or two famous people. Create short poetry in text message form. Provide some opening text and ask students to write their ideas for the other person's answers. Use a text sequence as a prompt for creative writing. Have students practice creating a short dialogue or questions and answers. Create a fake text of a conversation and have students use inference skills to determine what happened before and after the conversation. Teach proper texting etiquette and digital citizenship using this tool. Use a fake text on your interactive whiteboard (or projector) to display word definitions in a new way. Create fake texts of homework or project reminders and post them on your class wiki or web page. Make fake text book promotions to share on the dust jackets.You must be registered and logged in to add items to your favorites.
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Playfic - Andy Baio and Cooper McHatton
Grades
4 to 12In the Classroom
"Gamification" of learning is a hot topic in 21st century learning. Use this simple tool to make it happen. Use for any digital storytelling: fact or fiction. In social studies, have students create an interactive game based on life during the Depression or any historic era. Have them create a "Where in the world is ..." for geography. World language students could make a simple game (in the language they are studying) about daily life. Gifted students will love creating games on their favorite topics, so make this a research-and-create-a-game approach for independent projects. Science students could make a game about what might happen in certain weather or life as a fossil. Have your language arts students create mystery or survival stories or even a different ending to a story you've read together. Warning: all stories are PUBLIC and your students will be able to view other's stories. You'll either want to have a class account or monitor this closely.Add your comments below (available only to members) | Become a Member
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Stencyl - Stencyl, LLC
Grades
6 to 12This site includes advertising.
In the Classroom
Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software
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ClassDojo - Sam Chaudhary and Liam Don
Grades
K to 8Please be aware that ClassDojo falls under the FERPA laws for "directory information" and "educational records." Any school getting funds from the Department of Education (public schools) is required to disclose to parents and get written consent to use ClassDojo with their child.
In the Classroom
Consider using this program to reward a group of the week. Award points for positive behaviors such as participation, helping others, creativity, hard work, or create your own categories. Using ClassDojo for group behaviors will give immediate feedback to students if projected on your whiteboard or your projector. Use this tool to help your unfocused students stay on task. Share this site with students on the first day of school as you go over class expectations and your behavior plan for your classroom. Use ClassDojo to offer both negative and positive feedback to parents and students.Are you a regular education teacher with special education students mainstreamed into your classroom? Use Class Dojo to privately keep track of student behaviors and send a report to special education teachers or parents. This could be invaluable to a life skills, autistic support, gifted, or emotional support teacher who needs to track the behavior of each of the students as part of an IEP/GIEP. Alternative ed programs may find this tool very useful, as well, even up through high school.
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