TeachersFirst - Featured Sites: Week of Sep 20, 2020
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to go to the Featured Sites Archive
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Grades6 to 12
In the ClassroomUse this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
Grades2 to 8
In the ClassroomUse Dreamscape to differentiate reading instruction for your students. Dreamscape is also an excellent option to share with ELA/ELL students to provide practice and support in English language instruction. Include a link to Dreamscape on classroom computers for use during reading centers, and provide a link on your classroom website for students to play at home. Include Dreamscape with other online reading programs using a bookmarking tool such as Symbaloo, reviewed here, for easy access for student use.
Grades2 to 6
In the ClassroomUse this interactive as an anticipatory set or "activator" to introduce a unit or lesson about nutrition on a projector or interactive whiteboard. Discuss not only the colors of the food groups but the portions on the plates. Make a shortcut to this site on classroom computers and use it as a center. Use Padlet, reviewed here, to enhance learning by having students brainstorm a list of activities, games, and sports they would suggest to be active 60 minutes per day. With Padlet you can create columns for the different types of activities. Post a link on your class website for parents and students to use at home.
Grades1 to 12
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas are shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades6 to 12
In the ClassroomInclude Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here to extend their learning by creating simple explainer videos detailing how to build and share personalized games.
Grades5 to 12
In the ClassroomThis game is perfect for use as an introduction to lessons on digital citizenship, media literacy, and social media. Share the site with your students to explore on their own and encourage them to play several different times using the different options provided. Your students won't mind playing over and over; it is easy to get hooked on trying to find the best way to gain as many followers as possible! Once students become familiar with the game and the different options presented for spreading misinformation, ask them to apply their findings to online content. Have them do some online research to find sites or information using tactics such as emotion and the others featured in Bad News. As they research sites and online information, have them add links to the sites they find on a class Padlet. Padlet, reviewed here, offers an option to create columns, use this option then label a column for each badge found in the game and ask students to share a link to their sites in the appropriate column. In addition to adding a link, have students include a comment providing information on why their site belongs in the category. Instead of assessing learning with quizzes or a written report, enhance learning and transform your assessment by having students create infographics to share information learned. Canva Infographic Maker, reviewed here, provides easy to use templates to create interesting and informative infographics. Extend leaning and ask students to become the teacher using Symbaloo Learning Paths, reviewed here, to create an online learning activity teaching others on how to recognize and avoid disinformation found online. Be sure to share your assessment rubric with students as part of your assignment. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here.
Grades8 to 12
In the ClassroomShare this game with students as part of your study of government and economics. Choose YouTube video explanations of taxes and entitlements to help students understand these topics, then use a tool like EdPuzzle, reviewed here, to add questions and comments to the videos to increase student understanding. Ask students to explore one of the topics found during the game and create an infographic using Canva Infographic Maker, reviewed here.
Grades2 to 12
In the ClassroomUse oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions, then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like SuperNotecard, reviewed here, where you can turn your notes into a storyboard! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.
GradesK to 12
In the ClassroomBookmark this site for use when creating digital badges and avatars. Create badges for students to earn as they progress through different reading levels, math goals, or academic benchmarks. Ehance classroom technology use and student learning by having students share their badges in online portfolios such as those found at Seesaw, reviewed here. Ask students to create their own badges or avatars to include with online book reports and presentations. Consider publishing student projects to Edublog, reviewed here, which is a free blogging service for students and teachers.
Grades3 to 12
This site includes advertising.
In the ClassroomBefore creating games, take advantage of shared files in the Game Library to quickly make games accessible for students. Once you are familiar with the site, create games for any topic to use for review or as a schema activator. Encourage students to use this tool as a substitute for paper and pen. Have groups of students create their own review games for personal use and to share with fellow students. As students gain confidence in creating their own games, share other game-creation sites like Scratch, reviewed here, as an excellent way to promote creativity and personalize any learning experience.
GradesK to 12
This site includes advertising.
In the ClassroomThis site includes many ads. Before having students use the tools on their own, share this site on an interactive whiteboard or with a projector and demonstrate how to avoid the advertisements. Once students understand how to use the site, share a link on classroom computers and your class website for individual practice. Challenge students to increase typing speed and create a spreadsheet to record progress. Convert spreadsheets into a more visual table format using Tableizer, reviewed here. Have cooperative learning groups create podcasts with a typing tip of the week to share with the class. Use a site such as podOmatic, reviewed here. Be sure they type their script ahead of time!
GradesK to 8
This site includes advertising.