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return to subject listingAI or Not - AI Literacy Generator - Curipod
Grades
4 to 12In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.You must be registered and logged in to add items to your favorites.
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Tomorrow Classroom - Wix
Grades
8 to 12In the Classroom
Use the courses provided on this site as part of your computer science program or as a learning activity for students interested in website design. You can also use the learning tools and courses as part of an after-school program. If time isn't available to offer all the courses, take advantage of the available materials to teach some of the individual components, such as Lesson 1--What is the Web? This activity teaches students to look at the components of websites to understand the message delivered and what makes them attractive to viewers. Find free website creation tools at TeachersFirst Edge Web Page Makers, found here.Add your comments below (available only to members) | Become a Member
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Twin Pics - Chris Sev
Grades
4 to 12In the Classroom
Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.Add your comments below (available only to members) | Become a Member
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3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.
Grades
K to 8In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Barefoot Computing - BT in partnership with Computing At School
Grades
K to 5In the Classroom
Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.Add your comments below (available only to members) | Become a Member
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Copyright Education YouTube Playlist - Media Education Lab
Grades
6 to 12In the Classroom
View the videos shared on this playlist to understand copyright and how to attribute and include copyrighted materials in the classroom appropriately. Use Diffit, reviewed here to extend learning and understanding of the video concepts. Enter the video URL and choose a reading level to automatically create AI-generated resources and student activities, including vocabulary terms, multiple choice questions, and printable activities (look under student activities for items labeled "free this month"). Share videos with parents on your class website to help them understand the importance of properly using copyright and attribution.Add your comments below (available only to members) | Become a Member
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Biomimicry and Packaging Innovation Toolkit - Biomimicry 3.8 Institute
Grades
9 to 12In the Classroom
Use this resource and the provided materials to learn more about Biomimicry and how this approach has solved technological problems. Share the stories from the brainstorming-in-a-box card deck with your students as informational (and inspirational) reading in the sciences. For example, schools of fish swim through a water vortex that pulls them along with the others. This understanding is being used to design better wind turbines. Look through the Biomimicry Fundamentals ideas to see where you should start with your students. Challenge your students to explore the site for articles they believe are connected to something they have learned this year in your class. Create a wall of pictures and ideas in the classroom of patterns and processes learned in class that ca design inspirationdesign later. Use Flip, reviewed here to add students' video discussions of their ideas to the pictures using QR codes and AR. Learn more about Flip's AR features by searching their blog.Add your comments below (available only to members) | Become a Member
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MIT Project Management Game - MIT Sloan School of Management
Grades
9 to 12In the Classroom
Use this simulation as a project-based learning activity to teach students about management careers, software development, and similar careers. Have students create individual projects or groups to work on a single project. Extend learning by asking students to generate progress reports throughout the process, including screenshots of their progress, reflections upon choices made, and possible changes to make within projects to increase success. Have students use Google Sites, reviewed here or another free website creation tool to share their journey throughout the project, which includes a final review document.Add your comments below (available only to members) | Become a Member
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Pi, Your Personal AI - Infelction AI
Grades
K to 12In the Classroom
Pi's terms of service state that it is not for children under 18, so this chat tool should only be used by adults. Because Pi provides conversation ideas, it is an excellent introductory resource for learning how to use AI chat generator tools. For example, use the conversation starters to discover tips to share with your students for learning a new language, find jokes for your classroom, or look for tips on focusing. Start new conversations (known as threads) to ask for ideas that support your curriculum and teaching style. An example might be, "Give me ideas for projects for my 4th-grade students to do during a unit on plants using Universal Design Learning frameworks." After viewing the response, ask additional questions to find resources, further ideas, or ways to differentiate learning for different groups of students.Add your comments below (available only to members) | Become a Member
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Crowdsourcing Science Using Citizen Science in the Classroom - TeachersFirst
Grades
K to 12In the Classroom
Increase student engagement by encouraging students to find and select citizen science projects that help their community and appeal to their interests by voting on a project to participate in. Create a simple survey using Poll Maker, reviewed here for students to vote on a project to become part of. Extend learning by asking students to document learning using science journals. Find many different templates for journals at Slidesmania, reviewed here to download and use with PowerPoint and Google Slides.Add your comments below (available only to members) | Become a Member
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Hey Siri...what is AI? An Introducing Students to Artificial Intelligence - TeachersFirst
Grades
K to 12In the Classroom
Take advantage of the suggestions shared in this article to find curriculum resources and information to use when considering incorporating AI into your classroom. Learn more about AI resources for classrooms by reading the archive of the Twitter Chat: Harnessing AI for Classroom Success, reviewed here or by viewing the collection, Resources for Using Artificial Intelligence (AI) for Productivity, reviewed here and AI (Artificial Intelligence) Resources for Student Assessment, reviewed here.Add your comments below (available only to members) | Become a Member
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Ted Talks Daily - TED
Grades
6 to 12This site includes advertising.
In the Classroom
Subscribe to this podcast and listen together as a class. This format provides many opportunities to develop listening and problem-solving skills and to discuss current events. After listening to several podcasts, encourage students to create a podcast program using a similar format. First, replace paper notecards and pens and have students plan the podcast using Notejoy, reviewed here, where students collaborate on a script and move the notecards around until they have their podcast. Strengthen learning by recording and publishing their podcast using Buzzsprout, reviewed here.Add your comments below (available only to members) | Become a Member
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GenAI Chatbot Prompt Library for Educators - AI for Education
Grades
K to 12In the Classroom
Bookmark and save this terrific prompt library for any number of uses when using generative AI chat tools. Find ideas and activities for lessons, quickly create and edit assessments, and develop rubrics. Consider using a curation tool such as Wakelet, reviewed here to bookmark this site and others that provide AI resources and to collaborate with peers on how to use AI resources. Be sure to visit the student prompts on this site that share resources for creating flashcards, translating text for multilingual learners, and other helpful study resources. Consider sharing some student prompts, such as the flashcard or "explain it to me like..." with parents for at-home practice and to reinforce classroom content.Add your comments below (available only to members) | Become a Member
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Unlock Generative AI Safely and Responsibly - Classroom Toolkit - Microsoft Learn and Cyberlite
Grades
6 to 9In the Classroom
Use the provided lesson materials to introduce and discuss the use of AI with your students. If time isn't available to complete all lesson activities, choose different components available with your student to teach how to provide effective prompts using AI generators or adapt the activities to match the content discussed in your current lessons. If your students use AI image generators like Bing Image Creator, reviewed here, share and discuss the information that guides students towards creating and revising prompts to achieve the desired results and how to recognize bias found in generative AI outputs.Add your comments below (available only to members) | Become a Member
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Change Makers - Women in STEM - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn about many women in STEM who changed the world. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons to encourage girls to pursue learning paths in STEM and realize their potential.Add your comments below (available only to members) | Become a Member
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Women Techmakers - Google for Developers
Grades
6 to 12In the Classroom
Take advantage of the resources on this site to learn more about women in technology professionally and to share with students. Share stories on this site about women changemakers with students as part of career day activities or include them with studies on technology. Use Netboard, reviewed here to curate information to share with students, including videos from this site as well as other resources such as quizzes, Google Forms, reviewed here , and Genially interactives, reviewed here.Add your comments below (available only to members) | Become a Member
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Upschool - Richard Mills and Gavin McCormack
Grades
K to 12In the Classroom
Share Upschools 10-week and short courses with students to complete as individualized learning projects. Encourage gifted students to select courses that meet their interests and develop a personal learning plan based on the content. Each course includes accompanying materials for parents and teachers to support student learning. Use Whiteboard.chat, reviewed here as a collaboration tool for students while taking courses provided on the site. Create a board for each "cohort" to share ideas, ask questions, and add resources. After completing courses, ask students to share their learning through a method of their choosing. Examples might include podcasts shared using Spotify for Podcasters, reviewed here or videos created with Typito, reviewed here.Add your comments below (available only to members) | Become a Member
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CK-12 Plix - CK-12
Grades
K to 12In the Classroom
Use Plix interactives as warm-up activities when teaching new concepts, as a computer center activity, or as an exploration activity for homework. If you are not using a learning management system, use the three dots located on the top bar to find different share options and embed code to use on websites. After providing exploration time, ask students to share their understanding of content in interactives using Flip, reviewed here. Create a topic for students to add a video response that might include a demonstration of their computer screen as they discuss how the interactive works and share their understanding of the concept they explored.Add your comments below (available only to members) | Become a Member
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The First Women to Design and Build Aeroplanes:Lillian E. Bland and E. Lillian Todd - Gillian Saunders-Smits
Grades
4 to 12In the Classroom
Include this article with your other resources when teaching about women changemakers, life in the early 1900s, or technological changes. As an additional resource, add the picture book about the life of E. Lillian Todd, Wood, Wire, and Wings by Kirsten W. Larsen, to your class library or watch the YouTube video discussion of the book here. Organize and share resources with students using Symbaloo, reviewed here or Padlet, reviewed here. Use MyLens, reviewed here to create a timeline of women's contributions to airline design. MyLens uses artificial intelligence (AI) to generate timelines based on your prompt; start with a prompt such as "women airplane designers" to produce a timeline featuring other trailblazing women in airplane design. Extend learning by asking students to design and share a presentation about women changemakers by creating videos using Adobe Express Video Maker, reviewed here or with Google My Maps, reviewed here to tell the story of women changemakers worldwide.Add your comments below (available only to members) | Become a Member
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CodePen - CodePen
Grades
7 to 12In the Classroom
Share the weekly challenges with students as an opportunity to learn and develop coding skills. Ask students to work together using "pens" to develop projects. Provide coding lessons in real time using CodePen and ask students to follow along and ask questions during the demonstration. Encourage students to include their work when creating portfolios using about.me, reviewed here by embedding their presentations and discussing the skills used.Add your comments below (available only to members) | Become a Member
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