485 engineering-technology results | sort by:
return to subject listingEveryday Mysteries - Library of Congress
Grades
3 to 12In the Classroom
Use as a reference to answer questions that students have. Use this site to also apply information learned in the classroom. For example, when discussing light energy and wavelengths, use the explanation of why it is hot in the summer and cold in the winter to apply the information about energy and wavelength. Follow the use of this site with related labs and other activities. Follow up also with more research. For example, after learning about how an hour glass works, research, report, or create other timepieces used throughout history focusing on the advantages and disadvantages as well as the limitations and changes in technology over time.You must be registered and logged in to add items to your favorites.
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Science IQ - Science IQ. com
Grades
8 to 12This site includes advertising.
In the Classroom
Try using this site's questions on a weekly or daily basis in science or math class to start discussions and provoke student thinking. Allow students to view the question on your interactive whiteboard or projector. Then brainstorm possible answers. Once enough thoughts have been seeded, share the real answers. Or, allow students to work at the answer as the lesson continues for a few days and reveal the correct answer as a finale to the lesson.This site could also be used as a learning station for the question of the day or the week.
Comments
This is a great resource to begin a class. It really helps students to apply science to the natural world.Gia, , Grades: 7 - 12
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Science Bob Q&A - Steve Galgas
Grades
3 to 9In the Classroom
Use questions as a good bank of "hooks" to start classroom discussions on various topics. Allow students time to expand the question and arrive at their own answers, and then have them view the actual given answer. From here, students can accept or reject the answer by finding more information on the topic.Add your comments below (available only to members) | Become a Member
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How To SMILE - National Science Digital Library
Grades
K to 12In case you are wondering about the title, SMILE is the Science and Math Informal Learning Educators pathway of the National Science Digital Library (NSDL).
In the Classroom
This is a perfect way to organize and sort lessons by topic or age range for future classroom use or to share with fellow teachers. Create a community list of lessons to use within your district. Share this site with other teachers in your building or district as a resource for STEM lessons. Share the video clips on your interactive whiteboard or projector.Add your comments below (available only to members) | Become a Member
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Innovative Technology in Science Inquiry - Concord Consortium
Grades
6 to 12In the Classroom
There are different levels of use of this site with incremental time and effort. The most basic users will need to create an account. Once the account is created, the user can create classes in the "Home" section of the site. This can be found on the left side of the screen. Beside "My Classes" choose "add a class." Here you will create different sections of students. Name your courses what you wish, but remember the sign-up word. You will give this to students when they create their accounts, and it will automatically enroll them into your class. Once they have signed up, their names will show up in the "My Students" section. Once the class is named, choose the activities you would like to have in your ITSI-SU class. Save your choices and the sign-up word will be shown in green print on the screen. Again, save this word. (You can go back into class information to find it if you forget, but you can save yourself time by remembering it.) From this point, basic users need only to show the site to the students and perhaps make some instructions for signing up for their students. Modules are ready to go. As the teacher, you can view the students' work and answers once they have completed the activity they are assigned. More adventurous users can modify activities by following onscreen instruction or even creating their own.The only thing that could snag the use of this program is that the Java download may be prevented by your district's web filtering software. Please try this first ("preview activities"). One other concern is that downloading the Java app to every computer in a class of twenty students or more can pull a lot of bandwidth in a network. If your school's internet is not exactly top of the line, try running six computers with students working in groups to accommodate the internet capabilities. Have other students sit at their seat and work on preparing materials, so all students are learning and being productive. This program should be tried for the first time by the teacher to avoid any "tech" complications. Teachers who must request software installation by tech staff may want to try this tool at home so they can explain and convince administration of its educational value.
A great way to use this programing, on the smallest scale, is to share the initial lab question and picture to start a classroom discussion. Have students speculate about the possible answers to the question and possible "whys." Have students ask questions about the picture and attempt to explain its relevance to the question, and coincidentally the activity. From this point, you can have students log in to the site and create accounts. Either as individuals or have groups of students create a group log in, name, and password. (Student passwords are available to the teacher at any time from the teachers homepage. Please warn students of this when they are choosing passwords so that they choose something school-appropriate.) Another way to use this portal is to pick a modeling lab as an ongoing science enrichment project for students.
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Deviant Art Muro - Scott Jarkoff, Matthew Stephens, and Angelo Shift
Grades
9 to 12This site includes advertising.
In the Classroom
Some previous experience with layer base design software editing is beneficial but not completely necessary. The DeviantART muro drawing tools have a higher level of sophistication, and yet are intuitive to use. There are filters and layering options within the free version. It is possible to import photographs or scanned images into various layers. Save individual files or export student work as a web page. Unfortunately, the export process does not result in a useful file format. Consider having students take a screen shot of their work instead. Clicking the devaintART logo will take students to the public art space. Here the general public has the ability to submit imagery. Although students will not be able to comment or post without an account, they can view submissions easily.Introduce this site on your interactive whiteboard or projector. Then have students explore this site independently or in small groups. Use this site as the starting point for individual or group projects. The mural format lends itself to the drafting of school murals or stage backdrops. Consider using this long online drawing space to tell visual stories or map out a character's or historical figure's journey through time. Post a link on your class website to DeviantART muro for access outside of school.
Although users can access the muro creator without signing up for an account, high school students may want to participate in the deviantARTs free social networking site. This may be the personal learning network for juniors and seniors in high school considering a career in the arts are looking for. Students age 16 and older will benefit from an online profile account where they can create personal galleries, develop fans, and find collaborators for projects from across the globe. High school students considering jobs in graphic design, animation, film, illustration, or computer arts can build a professional portfolio to submit to employers, art schools, or potential clients. Users will also benefit from the deviantART critique section that provides constructive criticism from viewers beyond their immediate brick and mortar school. Students will need to create an account in order to use these services. If your students submit their own content (according to school policies, of course), take the time to teach safe ways to submit, commentary etiquette, and the potential for cruelty or rude behavior by anonymous viewers. You may want to monitor the discussion boards for a week or two before deciding if they are appropriate for your school situation.
Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Gizmos - Virtual Labs & Simulations - Explore Learning
Grades
3 to 12In the Classroom
There are lesson plans and teacher guides associated with the free modules. Bookmark this to incluce in your regular units for some high-interest, student-centered activities. Use these interactives for yur blended classroom. Introduce them in class, have the students explore at home, then come to class the next day with questions, impressions, etc.Add your comments below (available only to members) | Become a Member
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Math Machines - Robert Chaney
Grades
8 to 12In the Classroom
Share this site with students and preview each of the activities, then allow students to choose an activity for a math project. Several activities on the site are perfect for use as cross-curricular projects with the Science or Technology departments. Use this site as a resource for math or technology fairs. This site is perfect to use as a resource with gifted students - allow them to choose a project that coincides with their interests.Add your comments below (available only to members) | Become a Member
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Science Direct - Elsevier
Grades
9 to 12In the Classroom
Use as a teacher or professional resource to expand understanding and knowledge of current research so that you can share the information with your students. Have older students search for information on research topics. Have students compare the Scirus with a regular search engine such as Google with the same search word before having them use the tool. It will show them the advantage of using a more science specific tool.Add your comments below (available only to members) | Become a Member
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SciGirls - Twin Cities Public Television, Inc.
Grades
4 to 10In the Classroom
Add this site to your class wiki or website. Assign students to view a specific episode and start an online class discussion. Not comfortable with wikis? Have no wiki worries - check out the TeachersFirst's Wiki Walk-Through. Encourage students, especially girls to try experiments. Perhaps, have students design their own projects and post their instructions as part of a laboratory activity in class.Add your comments below (available only to members) | Become a Member
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Man Soars Into Flight - Resources - TeachersFirst
Grades
1 to 12In the Classroom
Use this collection as a starting point for flight-related investigations by student groups. This project could also be an option during a broader unit on invention or the lives of scientists or famous Americans. Ask students to create a multimedia "poster" depicting some aspect of the Wright Brothers' work or a principle of aerodynamics that made it all possible. Use a simple software tool such as PowerPoint or a rich, online tool such as Sway, to create and share the projects.Add your comments below (available only to members) | Become a Member
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Teach Engineering Resources for K-12 - University of Colorado Boulder
Grades
K to 12In the Classroom
Bookmark this site as a resource for finding STEM lessons and activities for all grade levels. Collaborate with your peers using a bookmarking tool like Papaly, reviewed here, to share all of your resources. Papaly offers you the ability to add notes to shared resources making it easy to discuss and add comments to items shared. Instead of having students write journal entries during science or maker lab activities, enhance student learning by using a video response tool like Flip, reviewed here, to have students respond to essential questions and comment on their peers' observations. As a culminating activity to a unit, ask students to create an explainer video answering essential questions to the unit topic. Adobe Express Video Maker, reviewed here is an easy to use tool for creating animated video explainers.Add your comments below (available only to members) | Become a Member
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Science Buddies - ScienceBuddies.org
Grades
K to 12In the Classroom
Be sure to bookmark this site as a useful resource for any science topic. Take advantage of the free lessons aligned to Next Generation Science Standards to add to your current content. Replace paper and enhance classroom technology use with an online bulletin board like Lino, reviewed here, throughout your science unit to record student questions, ideas, and ongoing discussions. If you use video content during your science lessons, consider incorporating a tool like MoocNote, reviewed here, or EdPuzzle, reviewed here, to integrate quizzes and polls directly into your video. Instead of a written or oral presentation of student research, transform classroom technology use and have students use Sway, reviewed here, to create a multimedia presentation incorporating video, images, and text.Add your comments below (available only to members) | Become a Member
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Science Fair Central - Discovery & Home Depot
Grades
2 to 12In the Classroom
As an introduction, show parts of the video to the class, use Reclipped, reviewed here, to show just the part you want. For interested students, you may want to contact your local Home Depot to see if they offer the Saturday workshops for kids.Add your comments below (available only to members) | Become a Member
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BBC Robot World - BBC
Grades
6 to 12In the Classroom
Introduce the Build Your Own Robotic in the Tech Lab and then set it up at a center allowing students to choose two or three robotics to build online. This would also make a good rainy day or snow day activity.Add your comments below (available only to members) | Become a Member
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Introductory Electronics
Grades
10 to 12In the Classroom
Use the electronics activities here as a student "choice" activity in your Makerspace classroom. Extend student learning by asking students to share their journey in completing activities in a blog. Mahara, reviewed here, offers tools for building digital portfolios and incorporating blogs. Challenge students to modify their learning by annotating images taken of their activities with text, URL's, or videos using ThingLink, reviewed here.Add your comments below (available only to members) | Become a Member
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Untangling the Mathematics of Knots - MIT
Grades
4 to 8In the Classroom
Get out your rope and try to tie some of the knots suggested on this website. For each, talk about its steps and components, comparing and contrasting them as you go. Come back to the activity often, and try more difficult ones as you progress in difficulty.Add your comments below (available only to members) | Become a Member
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Snap! (Build Your Own Blocks) - Jens Monig and Brian Harvey
Grades
5 to 12In the Classroom
Share Snap! on an interactive whiteboard or with a projector to provide an overview of the features included then allow students to explore on their own. Save projects to your own computer or create an account to save on the site. Search YouTube for video tutorials on using this program and share with students as they build an understanding of how to use the site. Begin by creating a small project together, then allow students to work individually or in groups to create their design. Streghthen learning by sharing links to student projects on an online bulletin board like Lino, reviewed here. Transform learning by challenging students who are proficient with Snap! to create video tutorials using a tool like Clipchamp, reviewed here.Add your comments below (available only to members) | Become a Member
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Makerspace Lesson Plans - Gretchen Renshaw
Grades
K to 6In the Classroom
Bookmark this site to include with your makerspace lesson ideas or use it as an excellent starting point to begin makerspaces. Consider using a bookmarking tool such as Pinterest, reviewed here, to find additional lessons and save interesting ideas. As you begin working with students use an interactive whiteboard to have students share thoughts or questions as they begin the process. Have students take pictures of their progress and share in blogs using Telegra.ph, reviewed here. Telegra.ph will create a "quick and easy" blog to be used one time only. A unique URL is provided, and with Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links. It's as easy as using a basic Word program! When finished, have students use a tool like Story Maker, reviewed here, to type a story and draw pictures sharing their makerspace experience.Add your comments below (available only to members) | Become a Member
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Code Hunt - Microsoft Research
Grades
4 to 12In the Classroom
Learning to code is an opportunity to teach students to think and problem solve, and coding is a critical digital literacy skill for the future. Create a recess/lunch time or after school coding club for students to access the site. Challenge students to write stories to accompany each level of code they complete as they play Code Hunt. Provide an environment for students to collaborate to solve the levels such as a collaborative learning center.Add your comments below (available only to members) | Become a Member
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