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return to subject listingSolar System Exploration - NASA
Grades
3 to 12In the Classroom
Use this site to offer students the opportunity to explore our solar system through interactives, facts, and informative articles. Introduce the site on your interactive whiteboard then allow students to explore on their own. Because the site is dense with content, you might want to provide students specific areas and content for exploration. As students learn about different pieces of the solar system, ask them to share information using Pinup, reviewed here a labeling tool; have students use an image and create notes about information learned. For example, find a free image to use of the sun and add notes with interesting facts, including distance from the earth, the temperature on the sun, and more. Use Pinup to create an image for each planet either together as a class, or have students create their own. Use the information learned to create a lively learning game using Baamboozle, reviewed here. Baamboozle is a quick and easy two-team quiz creation game that keeps track of the score as you play. Have older students create their own quiz game for classmates to play based on the material they learned from this site and others. Enhance student learning a step further and modify classroom technology use by asking them to create books about the solar system using Book Creator, reviewed here. Book Creator includes features for students to easily create digital books using their own text, videos, and images. Use BookCreator for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Be sure to include your students' books on your class website as part of your digital library for students and parents!You must be registered and logged in to add items to your favorites.
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Phishing Quiz - Google
Grades
6 to 12In the Classroom
Use this quiz as an introduction to any online safety lessons or unit. Complete the quiz together as a class on your interactive whiteboard or have students take the quiz on their own. If students complete the quiz individually, compile statistics on individual questions and percentage correct on the overall quiz. Use your statistics to modify technology use by creating a simple infographic and chart using Venngage, reviewed here. Discuss the questions that gave students the most difficulty and use that as a starting point for further lessons. Augment classroom technology by having students share their knowledge of online safety through podcasts using Buzzsprout, reviewed here. Use Buzzsprout to schedule and share podcasts through weekly "chapters" that include links to further information.Add your comments below (available only to members) | Become a Member
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In Pictures - In Pictures, Inc.
Grades
K to 12This site includes advertising.
In the Classroom
In Pictures is an excellent site to bookmark on classroom computers and share with students. Use this site to help students (and you) understand how to complete various tasks when working with a variety of documents. Use In Pictures as a model to demonstrate how to present how-to guides, then enhance student learning by having students create their own how-to presentation based on your classroom needs. Ask students to create their guides using an easy website creation tool like Carrd, reviewed here, and augment classroom technology. For example, in science class have students create a step-by-step guide using screenshots and images to demonstrate the scientific process, or for a reading project have students demonstrate skills for reading non-fiction by previewing chapter titles, images, and captions.Add your comments below (available only to members) | Become a Member
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National Geographic 101 - National Geographic
Grades
6 to 12This site includes advertising.
In the Classroom
Take advantage of the share feature included with each video to share a link or embed videos on your class website or student computers. These videos provide a wonderful opportunity for students to explore a variety of science topics that aren't always included in the science curriculum. As students find a topic of interest on the site enhance learning by asking them to research additional information, and then use Canva, reviewed here, and to modify their technology use by creating posters or infographics sharing their findings with their peers. Include student-created posters or infographics as part of an overall presentation using a portfolio-building site like about.me, reviewed here. Use About.me for students to create a portfolio as their future self as a scientist sharing their research that includes posters, written work, cited research, and more.Add your comments below (available only to members) | Become a Member
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NASA Science - NASA
Grades
7 to 12In the Classroom
Become acquainted with the information shared on this site to use within your current lessons on space and science. View videos together on your interactive whiteboard or have students view videos at home and share questions and their thoughts in class. Include information from this site with other web resources to share with students. Use a bookmarking site like Raindrop.io, reviewed here, to share online resources collaboratively. In addition to saving bookmarks, Raindrop.io allows you to add comments to saved resources. Work together as a class to create resources for researching science topics. Instead of just watching videos, increase and enhance student learning through the use of a site such as playposit, reviewed here. playposit offers tools for adding both student and teacher comments to online videos. Use this resource to point out important information, ask critical questions, and challenge student thinking. Instead of assessing student learning of your science topic through tests or research projects, offer students the opportunity to share learning by creating their own game based on their research using a game-creation tool like Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Inspark Teaching Network - Center for Education Through Exploration at Arizona State Univ.
Grades
8 to 12In the Classroom
Take advantage of the free lessons and virtual experiences to enhance your current science lessons. These activities are also perfect for differentiating instruction for gifted learners or for correlating to varying student interests. Instead of using written journals, consider replacing them by asking students to use an online portfolio tool such as Pathbrite, reviewed here, to showcase their learning. Use Pathbrite to set up a digital exhibit demonstrating the science concept learned using multimedia features included in Pathbrite like videos, images and supporting articles. Ask students to modify technology use and demonstrate learning by creating an explainer video using CapCut, reviewed here, or another video creation tool. For the musically inclined student, ask them to create a rap song or poem sharing their learning and produce a video to share on SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Civics Toolkit - MacArthur Research Network
Grades
8 to 12In the Classroom
Save yourself some time, and use these excellent free modules on this site during online safety lessons. Share this site with your school's counselor for use during digital awareness activities. Instead of using paper and pencil to record ideas during brainstorming sessions, use an online bulletin board like Padlet, reviewed here, to organize and record student responses. Padlet offers tools for participants to share links and add comments to posts. As students develop responses to prompts, replace paper and pencil and ask them to create simple web pages to share their ideas and include support for their position using a simple webpage creation tool like Jimdo, reviewed here. Add a link to each student or group's web pages onto your class website to share the variety of ideas and resources shared by the class. Enhance learning and use Acast, reviewed here, to create podcasts featuring student's sharing tips for being digitally aware and share with your school community.Add your comments below (available only to members) | Become a Member
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The Top 6 Population Migrations in American History - HomeArea.com
Grades
7 to 12In the Classroom
Use this site for many different purposes in history and geography classrooms. Data found on these maps only go up through 2010, ask students to research data through the current year. Create and annotate your own charts using ChartAccent, reviewed here, to demonstrate population changes in your state or community. Take advantage of a large amount of data and information found on this site to use as a starting point for student research projects. Ask them to transform their learning by creating and presenting their information through a multimedia platform such as eStory, reviewed here. Use this tool to add texts, images, maps, and more to tell the story of changes over time within a community.Add your comments below (available only to members) | Become a Member
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Earth Rangers Classroom Resources - Earth Rangers Foundation
Grades
3 to 6In the Classroom
Be sure to see these free activities to enhance your current animal and environment lessons. Compile your online resources for students using Symbaloo, reviewed here, and share on classroom computers. Include links to information about specific animals and habitats, games, quizzes, and more in one easy to find place. Replace paper and pen quizzes by including a link to a quiz created using the Conquer.ai Quiz Generator, reviewed here, within your Symbaloo for students as a tool for them to review and connect key concepts. Use the 2 and 3 Circle Venn Diagram, reviewed here to create 2 and 3 circle Venn diagrams to compare and contrast different habitats or animal features. Be sure to save the URL for the Venn diagrams to include as part of a book composed by individual students or groups to share their learning. Book Creator, reviewed here, offers many tools for creating and sharing digital books that include embedded images, videos, and text. BookCreator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Allow students to choose their animal or habitat to research and produce an ebook for each student. When finished you and your students will have a complete online library with information on a variety of subjects!Add your comments below (available only to members) | Become a Member
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Construct3 - Construct.net
Grades
6 to 12In the Classroom
Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.Add your comments below (available only to members) | Become a Member
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Future Ready Schools Planning Dashboard - Future Ready Schools
Grades
K to 12In the Classroom
Take advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use Flip, reviewed here, to create and share video discussions. Use Flip's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Spotify for Podcastors, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.Add your comments below (available only to members) | Become a Member
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Nova Labs - PBS
Grades
6 to 12In the Classroom
Nova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. Google Drawings presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.Add your comments below (available only to members) | Become a Member
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Blockly Games - Google
Grades
K to 12In the Classroom
Take advantage of the varying levels included with Blockly Games to introduce and develop coding skills with your students. After sharing the site on your interactive whiteboard (or with a projector), add a link to this site on classroom computers for use as a coding center. Include Blockly Games with your other coding resources using a bookmarking tool like Symbaloo EDU, reviewed here, to share links in one single tool. As students learn about coding, enhance technology use by asking them to reflect upon their learning through blogs. Edublogs, reviewed here, is a free blogging platform developed for classroom use. Modify technology use by asking students to include screenshots of their work and discuss their problem-solving tips as they work through the different levels of coding skills. Use a screenshot tool such as Awesome Screenshot, reviewed here. As students become more proficient in using code, ask them to create their own games using Blockly, reviewed here.Add your comments below (available only to members) | Become a Member
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Blockly - Google
Grades
4 to 12In the Classroom
Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Bad News - Cambridge Social Decision-Making Lab and DROG
Grades
5 to 12In the Classroom
This game is perfect for use as an introduction to lessons on digital citizenship, media literacy, and social media. Share the site with your students to explore on their own and encourage them to play several different times using the different options provided. Your students won't mind playing over and over; it is easy to get hooked on trying to find the best way to gain as many followers as possible! Once students become familiar with the game and the different options presented for spreading misinformation, ask them to apply their findings to online content. Have them do some online research to find sites or information using tactics such as emotion and the others featured in Bad News. As they research sites and online information, have them add links to the sites they find on a class Padlet. Padlet, reviewed here, offers an option to create columns, use this option then label a column for each badge found in the game and ask students to share a link to their sites in the appropriate column. In addition to adding a link, have students include a comment providing information on why their site belongs in the category. Instead of assessing learning with quizzes or a written report, enhance learning and transform your assessment by having students create infographics to share information learned. Canva Infographic Maker, reviewed here, provides easy to use templates to create interesting and informative infographics. Extend leaning and ask students to become the teacher using Symbaloo Learning Paths, reviewed here, to create an online learning activity teaching others on how to recognize and avoid disinformation found online. Be sure to share your assessment rubric with students as part of your assignment. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here.Add your comments below (available only to members) | Become a Member
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Civic Online Reasoning - Stanford University
Grades
6 to 12In the Classroom
Include activities from this site as part of any online safety lesson. Use these lessons at the beginning of the school year to teach students how to evaluate online information and as an assessment for the understanding of the ability to judge the credibility of information and sources. Student responses from this site are created through Google Forms, use these responses as a template to create your own Google Forms for personalized content such as local news articles or T.V. news. Instead of creating a table to compare and contrast various sources of information, replace paper and pencil by using an online tool such as Interactive Two Circle Venn Diagram, reviewed here, for students to evaluate similarities and differences between news sources. Have students enhance their learning by creating an infographic using Canva Infographic Maker, reviewed here, to share with their peers. Challenge students to include facts, comparisons, and images to create the infographics.Add your comments below (available only to members) | Become a Member
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Online Teen Safety - StaySafe.org
Grades
5 to 12In the Classroom
Include the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.Add your comments below (available only to members) | Become a Member
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NASA Image and Video Library - NASA
Grades
K to 12In the Classroom
Include this site with your other bookmarks for images and space-related content. Use Symbaloo, reviewed here, to share all of your space bookmarks in one easy to find location. This NASA site is an excellent resource for finding images to use with creative writing prompts; display an interesting image from the site for student storytelling lessons. Exchange paper and pen writing journals, and share their writing using Edublog, reviewed here. As students learn about space topics, ask them to find an image on this site then use Image Annotator, reviewed here, to enhance their learning by annotating the image with text, video, and web links to additional information. Extend student learning by having students create a video presentation about space using a video creation tool like Typito, reviewed here. Typito includes templates and additional tools to create professional-looking videos or use your own images and video.Add your comments below (available only to members) | Become a Member
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Outrider - Outrider Foundation
Grades
8 to 12In the Classroom
Include this site with your resources for teaching both of these timely topics. Collaborate with your students and extend learning by bookmarking and saving additional resources using Netboard, reviewed here. In addition to saving bookmarks, Netboard includes the option for adding notes to shared resources. Encourage students to use this feature to describe useful information found on any website. As students explore these topics, use Flip, reviewed here, to enhance learning by creating video response questions for student discussion. Encourage students to redefine their learning and problem solve solutions by creating video explainers describing the problem and proposed solutions using a video explainer tool like Google Slides, reviewed here .Add your comments below (available only to members) | Become a Member
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Fake It To Make It Game - Amanda Warner
Grades
7 to 12In the Classroom
More than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use Image Annotator, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.Add your comments below (available only to members) | Become a Member
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