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return to subject listingX (formerly Twitter) Chat: Preparing for Digital Learning Day - TeachersFirst
Grades
K to 12In the Classroom
Share this chat with your colleagues preparing for Digital Learning Day. Explore the various tools that are shared. Use these resources as you prepare for Digital Learning Day.You must be registered and logged in to add items to your favorites.
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Cabinet of Curiosities - Philippe Cousteau Jr.
Grades
6 to 12In the Classroom
Bookmark and save to use when exploring career options with students. Ask students to use information found on this site and others to create an infographic sharing information about a chosen career. Canva Infographic Maker, reviewed here, offers many templates for creating infographics. To increase student knowledge of options within STEM careers, have groups of students create a weekly podcast sharing different career fields. Buzzsprout, reviewed here, is an online tool to use when creating and hosting podcasts.Add your comments below (available only to members) | Become a Member
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MakerSpace Resources - TeachersFirst
Grades
K to 12In the Classroom
Use these resources for your digital MakerSpace. Find tools for all grades. Don't miss the Twitter Chat for teachers just starting a MakerSpace. There are also a few sites that have more information for educators just learning about MakerSpace. Some of these resources are ideal for individual devices.Add your comments below (available only to members) | Become a Member
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TechTerms Computer Dictionary - Sharpened Productions
Grades
6 to 12This site includes advertising.
In the Classroom
Save this site on your computer and student computers to quickly look up any technology terms. Have students create online posters individually or together as a class sharing technology terms using a tool such as Web Poster Wizard, reviewed here, or PicLits, reviewed here. Consolidate information learned from the site to create an annotated image including text boxes and related links using a tool such as Image Annotator, reviewed here. Take your student's learning to a higher level and ask them to create commercials or short video discussions of technology using a tool such as Powtoon, reviewed here, then share them using a tool such as SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Building STEAM Skills with Hands-On Activity Collections - Cody Caltharp & Smithsonian Center for Learning and Digital Art
Grades
K to 12In the Classroom
Save activities from this site to use as hands-on STEAM lessons throughout the year. Introduce the Smithsonian collection resources on an interactive whiteboard or projector and explore the included items together. Flip your classroom and include a link to museum resources for students to explore before your lessons, and have them create online stickies sharing their thoughts on collection pieces using lino, reviewed here. Instead of having students complete written responses during your lesson, ask them to respond to questions using a video response tool like Flip, reviewed here. Flip offers users the opportunity to submit video responses to questions and add comments to other users' responses. At the end of your STEAM activities ask students to create a multimedia presentation sharing their activities and reflecting upon learning opportunities provided. Use a tool like Sway, reviewed here, or Adobe Creative Cloud Express for Education , reviewed here.Add your comments below (available only to members) | Become a Member
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NEXT.cc - NEXT.cc
Grades
3 to 12In the Classroom
Share this site on classroom computers, on an interactive whiteboard, or with a projector to explore together. Include this site as part of your bookmarks for lessons in design, science, or art using a bookmarking tool like Symbaloo, reviewed here. Many of the activities have students create online and interactive documents. Following are a few suggestions for these activities. Try MapHub, reviewed here, which uses display markers featuring text, photos, and videos! Have students create an annotated image including text boxes and related links using a tool such as Image Annotator, reviewed here, to demonstrate their understanding of a concept. Ask individual or groups of students to create a multimedia presentation sharing knowledge learned using an online tool such as Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Above the Noise - KQED
Grades
6 to 12In the Classroom
Take advantage of the educator guide by clicking the link to the PBS Learning section for your selection and explore big questions found within each episode. Subscribe to this channel to receive notifications of new video additions. Use a tool such as MoocNote, reviewed here, to add questions directly into the YouTube videos for students to complete as a blended, flipped, or remote learning lesson and before (classroom) instruction. Use a tool such as Voxer, reviewed here, for students to discuss their thoughts on the topic of each video.Add your comments below (available only to members) | Become a Member
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Microsoft Visual Studio - Microsoft
Grades
6 to 12In the Classroom
Share Microsoft Visual with students interested in computer coding. Have students sign up for training that meets their interests. Transform classroom technology use by encouraging students to design apps that help fellow students and others in your school. For example, design an app for tracking assignments or an app for collaborating on school projects.Add your comments below (available only to members) | Become a Member
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Year-End Roundup, 2016-2017: Questions for Writing and Discussion - New York Times/The Learning Network
Grades
7 to 12In the Classroom
Bookmark and save this site as a resource for writing prompts, current events discussions, or as a springboard to debate topics. Before writing, encourage students to research their topic and take notes. Use an online note-taking site like Google Keep, reviewed here, to save and share notes. Have students share their completed projects in a blog and ask for feedback from their peers using Telegra.ph, reviewed here. There is no registration with Telegra.ph and you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links. Take completed writing projects one step further and ask students to create a Odyssey, reviewed here. Odyssey offers the ability to tell a story through interactive maps including video, images, and more.Add your comments below (available only to members) | Become a Member
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Discovery Education Virtual Field Trips - Discovery Education
Grades
K to 12In the Classroom
Immerse your students into your studies with a close-up in-depth look through virtual field trips. Visit places where time, money, and mileage inhibit your dreams for bringing your students into wondrous worlds. Find ways to visit where your class has never gone before. Find ways to motivate your most reluctant learners. ENL/ESL learners will appreciate the visit. Reach all types of learners through a class visit. Use field trips as a whole class anticipatory guide, a center activity, a home connection, or even as extra credit. Challenge your gifted students to be guides in their own learning by choosing topics of interest. Then transform their learning and ask these students to share research findings in a video with discussion questions to go with the research and with links to outside resources using a tool such as Vibby, reviewed here. Be sure students create a script to read from before beginning to produce their own video.Add your comments below (available only to members) | Become a Member
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Spotify for Podcasters - Michael Mignano and Nir Zicherman
Grades
1 to 12In the Classroom
Create regular or special podcasts to share on your class web page or wiki. Looking for even more ideas? Record class assignments or directions. Record story time or a reading excerpt for younger ones to listen to at a computer center AND from home, adding a touch of blended learning to your classroom! Have readers (perhaps older buddies) enhance their learning and build fluency by recording selected passages for your non-readers. Launch a service project for your fifth or sixth graders to record stories for the kindergarten to use in their reading and listening center. Challenge students to create "you are there" recordings as "eyewitnesses" to historical or current events. Make a weekly class podcast, with students taking turns writing and sharing the "Class News," encourage and extend learning and have students create radio advertisements for concepts studied in class (Buy Dynamic DNA!). Invite students to write and record their own stories or poetry in dramatic readings. Language students or beginning readers could record their fluency by reading passages. Allow parents to hear their child's progress reading aloud, etc. Compare world language, speech articulation, or reading fluency at two points during the year. Challenge your Shakespeare students to record a soliloquy. Write and record a poem for Father's or Mother's Day (or other special events) and send the URL as a gift to that special person. If you have gifted students who lean toward the dramatic, this tool is simple enough for them to create dramatic mini-casts without needing any additional tools.Add your comments below (available only to members) | Become a Member
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Sploder - Geoff P. Gaudreault
Grades
5 to 12In the Classroom
Show Sploder to students who love to play games as an excellent source for creating their own games. Ask them to create educational games for classroom topics such as identifying parts of speech or multiples of numbers. Share a link to games on your class website for review.Add your comments below (available only to members) | Become a Member
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Kodu Game Lab - Microsoft Research
Grades
3 to 12In the Classroom
Have students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using Screencast-o-matic, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.Add your comments below (available only to members) | Become a Member
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Inkscape - The Inkscape Project
Grades
6 to 12In the Classroom
Include Inkscape as part of any graphics art program. Allow students to use the program to create digital icons for school projects, logos for athletic teams, or enhance images for school yearbooks.Add your comments below (available only to members) | Become a Member
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RobotBasic - John Blankenship
Grades
6 to 12In the Classroom
Share RobotBasic with students interested in computer programming. Ask proficient programmers to be the "experts" and share how-to activities with other students. Have your experts create short Typito, reviewed here, and share them using a tool such as SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Siemens STEM Day - Siemens Foundation and Discovery Education
Grades
K to 12In the Classroom
Bookmark this site for STEM activities and support throughout the year. Reduce your planning time by using the free lessons available on the site. Before starting activities, have students create a word cloud of terms they know using a site such as Word Clouds for Kids, reviewed here, for younger students, or WordClouds, reviewed here, for older students.Add your comments below (available only to members) | Become a Member
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C-Stem Studio - UC Davis C-Stem Center
Grades
K to 12In the Classroom
Download C-Stem Studio as part of your ongoing STEM and coding instruction. Be sure to follow directions on downloading the correct version and order of downloads. Share activities on your interactive whiteboard or projector, then have students create and explore on their own. After school clubs and activities can use this program to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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WooTube - Eddie Woo
Grades
7 to 12In the Classroom
This site began with the owner's desire to share lessons with homebound students making it a perfect accompaniment to classroom instruction. Be sure to take advantage of the free worksheets and resources to use with your students. Share a link to videos on your class website for students to view at home. Ask them to watch videos before you teach content in class. If you typically view videos then discuss questions in class, try using Flip, reviewed here, to take questioning and collaboration to a new level. Upload a WooTube video to your Flip account, then have students record their questions and thoughts. Have students respond to comments made by peers, then discuss both content and student responses in the classroom.Add your comments below (available only to members) | Become a Member
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The Code Player - thecodeplayer.com
Grades
6 to 12This site includes advertising.
In the Classroom
The Code Player is an excellent tool for anyone who prefers to watch demonstrations to learn instead of reading or listening to directions. Depending on the coding abilities of your students, choose one of the demos to display on an interactive whiteboard or with a projector and learn together. Have groups of students choose a different coding format to complete an activity. Use this site as a model for you or your students to create your own screencasts sharing how-to projects with coding. Enhance learning by using a tool like Screencastify, reviewed here. Screencastify works with the Chrome browser to record your screen and capture audio recordings. Have more advanced students create their own coding projects for classroom use.Add your comments below (available only to members) | Become a Member
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Edabit - Matt MacPherson
Grades
6 to 12In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. Activities are self-paced, so differentiation is easy. However, it is still a good idea, if possible, to seat a more experienced computer user with one who is less experienced. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.Add your comments below (available only to members) | Become a Member
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