394 engineering-technology results | sort by:
return to subject listingAnimagraffs - Jacob O'Neal
Grades
6 to 12In the Classroom
Share the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as Curipod, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.You must be registered and logged in to add items to your favorites.
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CS Intro - Microsoft
Grades
6 to 12In the Classroom
Share these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage students to include screenshots to annotate as part of their reflective process, one option is to use Awesome Screenshot, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here.Add your comments below (available only to members) | Become a Member
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The History of Search Engines - Carl Hendy
Grades
7 to 12In the Classroom
Understanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Creative Cloud Express Video Maker, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.Add your comments below (available only to members) | Become a Member
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Healthy Digital Citizens: Helping Kids Stay Active & Safe in the Internet Age - Tennis Department
Grades
K to 12In the Classroom
Include this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, use ClassTools to create a certificate to acknowledge the achievement.Add your comments below (available only to members) | Become a Member
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URF Academy - Riot Games
Grades
6 to 12In the Classroom
Use this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Adobe Express Video Maker, reviewed here. Use Adobe Express Video Maker to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.Add your comments below (available only to members) | Become a Member
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GCF Learn Free - GCF Learn Free
Grades
K to 12In the Classroom
Take advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use Curipod, reviewed here, to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using Clipchamp, reviewed here, to use as a guide.Add your comments below (available only to members) | Become a Member
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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst
Grades
1 to 12The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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MakeCode Arcade - Microsoft
Grades
4 to 12In the Classroom
Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Koji - Koji
Grades
K to 12In the Classroom
Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.Add your comments below (available only to members) | Become a Member
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Education for the Real World - EVERFI
Grades
2 to 12In the Classroom
Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Express for Education, reviewed here, to create a collage, poster, flyer, or multimedia presentation sharing their knowledge of the subject.Add your comments below (available only to members) | Become a Member
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ISTE Standards for Students - International Society for Technology in Education (ISTE)
Grades
K to 12In the Classroom
Use the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using Gravity, reviewed here as a conversation starter for your ongoing standards and technology discussions.Add your comments below (available only to members) | Become a Member
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Exploring by the Seat of Your Pants - Joe Grabowski
Grades
6 to 12In the Classroom
Take advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like Raindrop.io, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.Add your comments below (available only to members) | Become a Member
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Conservation Station - Learn to Conserve
Grades
5 to 10In the Classroom
Use these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use Pathbrite, reviewed here, to write about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.Add your comments below (available only to members) | Become a Member
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dailySTEM - Chris Woods
Grades
K to 12In the Classroom
Take advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Cooper-Hewitt Lesson Plans - Cooper-Hewitt & The Smithsonian Institution
Grades
K to 12In the Classroom
Bookmark this site to find lessons to supplement your current curriculum in any subject. As you plan and teach any of these lessons, consider different options for using technology to enhance and extend student learning. Take advantage of the many resources found at Class Tools, reviewed here, for your or your students to create quizzes, graphic organizers, timelines, and more. As you include the lessons into your teaching unit, use bookmarking sites to organize information for your students. Symbaloo, reviewed here, is excellent for use with younger students because of the simple, easy to follow design. For older students, try Raindrop.io, reviewed here. Raindrop.io includes tools for you to collaborate and add notes while saving and sharing resources. Extend learning for students of all ages with Edublog, reviewed here. Consider using Edublog for students to write blogs, respond to their peers, and interact with a larger global community.Add your comments below (available only to members) | Become a Member
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Excel Easy - E-Learning
Grades
K to 12This site includes advertising.
In the Classroom
Bookmark this site for your use and for student use on classroom computers. Make it easy to find sites with tutorials by creating a Padlet, reviewed here, to share with students. Use columns to sort tutorials and other helpful sites by topic within your Padlet. If you don't find a tutorial that you need, extend student learning by asking them to create their own using Free Screen Recorder Online, reviewed here, or by creating an explainer video using FlexClip, reviewed here.Add your comments below (available only to members) | Become a Member
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Shapegrams - Learning in Hand with Tony Vincent
Grades
K to 12In the Classroom
Take advantage of the free lessons and additional images found on the site to teach your students (and yourself) the many different features available with Google Draw. A new Shapegram is added each week, share the image with students, and challenge them to create it using their new skills. Ask students to create Shapegrams in a variety of ways throughout the curriculum. Enhance learning by having students draw a scene representing a moment in a story, create an emoticon to represent their understanding of math content, or make a drawing demonstrating a science experiment. Incorporate student drawings into digital projects. Include drawings in digital books created with Book Creator, reviewed here, upload and use in explainer videos created using Adobe Express Video Maker, reviewed here, or save images as JPEG files and include in student-created games made with Scratch, reviewed here. As students create their own drawings, ask them to share with their peers by creating a screen recording using Free Screen Recorder Online, reviewed here. Share student recordings on your class website for others to view and try.Add your comments below (available only to members) | Become a Member
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Brad Dale YouTube Channel - Brad Dale
Grades
K to 12In the Classroom
Bookmark and save this site for your use and for student use when using popular technology tools. Even better, use this site as a model for your students to become the experts and create their own video tips for technology tools or any classroom topic that needs additional guidance. Begin with assessing students' prior knowledge on use of a classroom tool, for example, Google Docs. Start with a very simple polling tool like Poll Everywhere, reviewed here, to ask questions and find out how comfortable students are with the different Docs and features available. Use the information learned from the poll to motivate students to share their knowledge with others, specifically with tips for working with less familiar parts of the documents. Ask students to share their explainer videos using Clipchamp, reviewed here, and post to your class webpage. Many times students know much more about technology than adults; use this information to your school and community's benefit by sharing student explainers on your school website. Be sure to include a comment section for community members to add ideas for explainer videos that they can use in their everyday routines when working with technology.Add your comments below (available only to members) | Become a Member
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A Field Guide to Fake News and Other Information Disorders - Liliana Bounegru and others
Grades
6 to 12In the Classroom
Bookmark this site for use with any social media lessons. Use the entire book or choose from selected chapters or sections. Enhance learning by encouraging students to reflect on and discuss the information found in the book through the use of Fiskkit, reviewed here. Fiskkit is a collaborative tool for sharing and discussing online articles, add the URL of this book into Fiskkit to create a document where students can highlight and comment on any portion of the information. When working with research projects, suggest that students use iCyte Education, reviewed here, to save quotes and cite information found. iCyte is a browser add-on that makes citations and saving online information easy for you and your students. As a final project, and to extend learning, have students create explainer videos using CapCut, reviewed here to share their tips on how to find and deal with "fake news."Add your comments below (available only to members) | Become a Member
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PmWiki - Patrick R. Michaud
Grades
K to 12In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site with your classroom, take some time to teach students how to edit and add information. This site is not WYSIWYG (what you see is what you get), meaning that when editing a page, you see the markup information. Allow students time to play in the site's "sandbox" as a way to preview and learn how to add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching causes of the Civil War, plants and animals found within different habitats, or share math problem-solving ideas and links. Use your wiki for small group projects and ask students to share a synopsis of group meetings along with a compilation of websites and videos used in their research.Add your comments below (available only to members) | Become a Member
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