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return to subject listingArtsNow - ArtsNow.org
Grades
K to 12In the Classroom
Take advantage of these free lesson plans and classroom activities to integrate art into your everyday classroom activities. Consider coordinating lessons with your school's art and music teachers. Expand upon the ideas found on this site to bring other art forms into the lessons. For example, take advantage of poetry resources and interactives found at ReadWriteThink, reviewed here, and have students create diamante, acrostic, and haiku poems relating to your lessons. Enhance student learning further by asking students or groups of students to create webpages sharing their learning activities using a resource like Carrd, reviewed here. This very simple tool allows users to add images and text to create a beautiful website using the provided templates. Be sure to ask students to include a reflective writing piece describing their learning throughout your unit. Take learning to the highest level and ask students to design and create a series of podcasts using Anchor, reviewed here. Ask students to discuss their learning activities, and also hypothesize on different outcomes of experiments when changing elements or activities. For example, if creating a podcast discussing changes in matter, have students share their thoughts on how the room and outdoor temperature affects outcomes. What if they used juice instead of water? Would the change from ice to liquid take the same amount of time?You must be registered and logged in to add items to your favorites.
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Social Media Test Drive - Cornell University and the Cornell Research Foundation, Inc
Grades
4 to 12In the Classroom
Share these modules for students to complete during any lessons on Internet safety. Ask students to contribute to a collaborative document sharing examples they have seen of cyberbullying or deceptive news practice. Replace pencil and paper notetaking by sharing an online tool such as Webnote, reviewed here, for students to use to take notes on any website. When finished, have them share their notes using the URL created for use in classroom discussions. Reinforce online safety concepts through gameplay using Baamboozle, reviewed here. Enhance student learning by asking students to create a game in Baamboozle for their peers to play to identify best practices in creating a safe online presence. After completing your digital safety unit, modify classroom technology use and extend learning by asking students to create explainer videos using FlexClip, reviewed here, with suggestions on how to identify fake news, how to create a positive digital footprint or ways to support peers when faced with cyberbullying. Share student videos on your class website and with younger students.Add your comments below (available only to members) | Become a Member
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Glide - David Siegel
Grades
7 to 12In the Classroom
Take advantage of the video tutorials to learn about how to create and customize apps with Glide. Consider sharing this tool with one or more of your tech-savvy students and let them become the expert at how to use the different features. Ask them to create screencasts using Awesome ScreenShot, reviewed here, to demonstrate how to begin creating an app, how to customize an app, or any other features of this tool. Use Glide as a unique teaching tool to engage and capture student interest in a variety of ways. For example, have students create a directory of characters found in a Shakespeare play and include pertinent information including their relationship to other characters, the character's important moments within the play, and more. Another example of how to use Glide is to create an app for students to use when working on long-term projects. Use the objectives template to set up goals and timelines for students to follow.Add your comments below (available only to members) | Become a Member
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DigCitCommit - ISTE
Grades
K to 12In the Classroom
Bookmark this site to use as a resource as you teach about digital citizenship. Learn about the five competencies, then use them as a basis for instruction. Encourage students to become engaged in the conversation by sharing their understanding of different topics. For example, as you teach about the concept of being aware, use a concept mapping resource like mindmaps, reviewed here, for students to visualize and share ideas related to being aware of online actions. As you continue in your lessons of awareness, enhance student learning by incorporating teaching strategies to encourage students to personalize learning experiences through the use of journals or blogs. edublogs, reviewed here, is an excellent blogging tool that provides a safe resource for student writing in addition to providing you the ability to moderate content and privacy settings. As students develop an understanding of each competency, encourage them to continue learning and applying the lessons to their everyday use of online resources. Have groups of students become experts in different competencies and share their knowledge with younger students through the creation of explainer videos using Clipchamp, reviewed here, podcasts using PodcastGenerator, reviewed here, or digital books created with Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Realism - Realism Inc.
Grades
6 to 12In the Classroom
Add Realism to your other resources for teaching science content; it provides an excellent alternative for teachers with a lack of resources at school or as an option for a virtual lab for your students to explore anywhere. Consider incorporating this site along with other activities into a complete unit using Actively Learn, reviewed here. Actively Learn includes many features and resources for building custom learning opportunities for your students using their data bank of resources along with those you add on your own. In addition, Actively Learn provides you with immediate feedback to use for assessment. As students explore the different lab activities, ask them to use Google Docs or Microsoft Word to document data collected during the experiment, including screenshots captured during the lab. Have students share their work and reflections on activities using a portfolio creation tool like PathBrite reviewed here. Encourage students to show creativity within their portfolio by adding a variety of elements using tools offered in PathBrite, including images, music, video, and more to share their learning process.Add your comments below (available only to members) | Become a Member
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Solar System Exploration - NASA
Grades
3 to 12In the Classroom
Use this site to offer students the opportunity to explore our solar system through interactives, facts, and informative articles. Introduce the site on your interactive whiteboard then allow students to explore on their own. Because the site is dense with content, you might want to provide students specific areas and content for exploration. As students learn about different pieces of the solar system, ask them to share information using Pinup, reviewed here a labeling tool; have students use an image and create notes about information learned. For example, find a free image to use of the sun and add notes with interesting facts, including distance from the earth, the temperature on the sun, and more. Use Pinup to create an image for each planet either together as a class, or have students create their own. Use the information learned to create a lively learning game using Baamboozle, reviewed here. Baamboozle is a quick and easy two-team quiz creation game that keeps track of the score as you play. Have older students create their own quiz game for classmates to play based on the material they learned from this site and others. Enhance student learning a step further and modify classroom technology use by asking them to create books about the solar system using Book Creator, reviewed here. Book Creator includes features for students to easily create digital books using their own text, videos, and images. Use BookCreator for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Be sure to include your students' books on your class website as part of your digital library for students and parents!Add your comments below (available only to members) | Become a Member
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Phishing Quiz - Google
Grades
6 to 12In the Classroom
Use this quiz as an introduction to any online safety lessons or unit. Complete the quiz together as a class on your interactive whiteboard or have students take the quiz on their own. If students complete the quiz individually, compile statistics on individual questions and percentage correct on the overall quiz. Use your statistics to modify technology use by creating a simple infographic and chart using Venngage, reviewed here. Discuss the questions that gave students the most difficulty and use that as a starting point for further lessons. Augment classroom technology by having students share their knowledge of online safety through podcasts using Buzzsprout, reviewed here. Use Buzzsprout to schedule and share podcasts through weekly "chapters" that include links to further information.Add your comments below (available only to members) | Become a Member
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In Pictures - In Pictures, Inc.
Grades
K to 12This site includes advertising.
In the Classroom
In Pictures is an excellent site to bookmark on classroom computers and share with students. Use this site to help students (and you) understand how to complete various tasks when working with a variety of documents. Use In Pictures as a model to demonstrate how to present how-to guides, then enhance student learning by having students create their own how-to presentation based on your classroom needs. Ask students to create their guides using an easy website creation tool like Carrd, reviewed here, and augment classroom technology. For example, in science class have students create a step-by-step guide using screenshots and images to demonstrate the scientific process, or for a reading project have students demonstrate skills for reading non-fiction by previewing chapter titles, images, and captions.Add your comments below (available only to members) | Become a Member
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National Geographic 101 - National Geographic
Grades
6 to 12This site includes advertising.
In the Classroom
Take advantage of the share feature included with each video to share a link or embed videos on your class website or student computers. These videos provide a wonderful opportunity for students to explore a variety of science topics that aren't always included in the science curriculum. As students find a topic of interest on the site enhance learning by asking them to research additional information, and then use Canva, reviewed here, and to modify their technology use by creating posters or infographics sharing their findings with their peers. Include student-created posters or infographics as part of an overall presentation using a portfolio-building site like about.me, reviewed here. Use About.me for students to create a portfolio as their future self as a scientist sharing their research that includes posters, written work, cited research, and more.Add your comments below (available only to members) | Become a Member
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NASA Science - NASA
Grades
7 to 12In the Classroom
Become acquainted with the information shared on this site to use within your current lessons on space and science. View videos together on your interactive whiteboard or have students view videos at home and share questions and their thoughts in class. Include information from this site with other web resources to share with students. Use a bookmarking site like Raindrop.io, reviewed here, to share online resources collaboratively. In addition to saving bookmarks, Raindrop.io allows you to add comments to saved resources. Work together as a class to create resources for researching science topics. Instead of just watching videos, increase and enhance student learning through the use of a site such as playposit, reviewed here. playposit offers tools for adding both student and teacher comments to online videos. Use this resource to point out important information, ask critical questions, and challenge student thinking. Instead of assessing student learning of your science topic through tests or research projects, offer students the opportunity to share learning by creating their own game based on their research using a game-creation tool like Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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The Top 6 Population Migrations in American History - HomeArea.com
Grades
7 to 12In the Classroom
Use this site for many different purposes in history and geography classrooms. Data found on these maps only go up through 2010, ask students to research data through the current year. Create and annotate your own charts using ChartAccent, reviewed here, to demonstrate population changes in your state or community. Take advantage of a large amount of data and information found on this site to use as a starting point for student research projects. Ask them to transform their learning by creating and presenting their information through a multimedia platform such as eStory, reviewed here. Use this tool to add texts, images, maps, and more to tell the story of changes over time within a community.Add your comments below (available only to members) | Become a Member
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Construct3 - Construct.net
Grades
6 to 12In the Classroom
Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.Add your comments below (available only to members) | Become a Member
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Future Ready Schools Planning Dashboard - Future Ready Schools
Grades
K to 12In the Classroom
Take advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use Flip, reviewed here, to create and share video discussions. Use Flip's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Spotify for Podcastors, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.Add your comments below (available only to members) | Become a Member
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Nova Labs - PBS
Grades
6 to 12In the Classroom
Nova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. Google Drawings presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.Add your comments below (available only to members) | Become a Member
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Blockly Games - Google
Grades
K to 12In the Classroom
Take advantage of the varying levels included with Blockly Games to introduce and develop coding skills with your students. After sharing the site on your interactive whiteboard (or with a projector), add a link to this site on classroom computers for use as a coding center. Include Blockly Games with your other coding resources using a bookmarking tool like Symbaloo EDU, reviewed here, to share links in one single tool. As students learn about coding, enhance technology use by asking them to reflect upon their learning through blogs. Edublogs, reviewed here, is a free blogging platform developed for classroom use. Modify technology use by asking students to include screenshots of their work and discuss their problem-solving tips as they work through the different levels of coding skills. Use a screenshot tool such as Awesome Screenshot, reviewed here. As students become more proficient in using code, ask them to create their own games using Blockly, reviewed here.Add your comments below (available only to members) | Become a Member
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Blockly - Google
Grades
4 to 12In the Classroom
Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Bad News - Cambridge Social Decision-Making Lab and DROG
Grades
5 to 12In the Classroom
This game is perfect for use as an introduction to lessons on digital citizenship, media literacy, and social media. Share the site with your students to explore on their own and encourage them to play several different times using the different options provided. Your students won't mind playing over and over; it is easy to get hooked on trying to find the best way to gain as many followers as possible! Once students become familiar with the game and the different options presented for spreading misinformation, ask them to apply their findings to online content. Have them do some online research to find sites or information using tactics such as emotion and the others featured in Bad News. As they research sites and online information, have them add links to the sites they find on a class Padlet. Padlet, reviewed here, offers an option to create columns, use this option then label a column for each badge found in the game and ask students to share a link to their sites in the appropriate column. In addition to adding a link, have students include a comment providing information on why their site belongs in the category. Instead of assessing learning with quizzes or a written report, enhance learning and transform your assessment by having students create infographics to share information learned. Canva Infographic Maker, reviewed here, provides easy to use templates to create interesting and informative infographics. Extend leaning and ask students to become the teacher using Symbaloo Learning Paths, reviewed here, to create an online learning activity teaching others on how to recognize and avoid disinformation found online. Be sure to share your assessment rubric with students as part of your assignment. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here.Add your comments below (available only to members) | Become a Member
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Civic Online Reasoning - Stanford University
Grades
6 to 12In the Classroom
Include activities from this site as part of any online safety lesson. Use these lessons at the beginning of the school year to teach students how to evaluate online information and as an assessment for the understanding of the ability to judge the credibility of information and sources. Student responses from this site are created through Google Forms, use these responses as a template to create your own Google Forms for personalized content such as local news articles or T.V. news. Instead of creating a table to compare and contrast various sources of information, replace paper and pencil by using an online tool such as Interactive Two Circle Venn Diagram, reviewed here, for students to evaluate similarities and differences between news sources. Have students enhance their learning by creating an infographic using Canva Infographic Maker, reviewed here, to share with their peers. Challenge students to include facts, comparisons, and images to create the infographics.Add your comments below (available only to members) | Become a Member
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Online Teen Safety - StaySafe.org
Grades
5 to 12In the Classroom
Include the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.Add your comments below (available only to members) | Become a Member
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NASA Image and Video Library - NASA
Grades
K to 12In the Classroom
Include this site with your other bookmarks for images and space-related content. Use Symbaloo, reviewed here, to share all of your space bookmarks in one easy to find location. This NASA site is an excellent resource for finding images to use with creative writing prompts; display an interesting image from the site for student storytelling lessons. Exchange paper and pen writing journals, and share their writing using Edublog, reviewed here. As students learn about space topics, ask them to find an image on this site then use Image Annotator, reviewed here, to enhance their learning by annotating the image with text, video, and web links to additional information. Extend student learning by having students create a video presentation about space using a video creation tool like Typito, reviewed here. Typito includes templates and additional tools to create professional-looking videos or use your own images and video.Add your comments below (available only to members) | Become a Member
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