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return to subject listingFake It To Make It Game - Amanda Warner
Grades
7 to 12In the Classroom
More than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use Image Annotator, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.You must be registered and logged in to add items to your favorites.
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Interactive Periodic Table of the Elements - Keith Enevoldsen
Grades
5 to 12In the Classroom
Instead of printing a periodic table for students to include in folders, share a link to this site for students to bookmark on their computer or mobile device. Add online notes to this web page with additional information for students using an online annotation tool like eMargin, reviewed here. eMargin allows you to add notes, highlight portions of the web page, and more. Ask students to research elements further then create an annotated image including text boxes and related links sharing their research using a tool such as Google Drawings, reviewed here. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. Have groups of older students create interactive periodic element books for younger students with images, videos, and descriptions using a site like Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Project Look Sharp - Project Look Sharp, Ithaca College
Grades
K to 12In the Classroom
Become acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding by using Word Ahead, reviewed here, or WordSift, reviewed here, to introduce and develop vocabulary as a prereading strategy or older students can use either as they are reading. Incorporate images with annotations to help students understand "big picture" ideas using Image Annotator, reviewed here. For younger students create a Image Annotator as a class to add text, video, and more to images. Ask older students to create their own Image Annotator sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, Annotated images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!Add your comments below (available only to members) | Become a Member
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Browse Happy - WordPress
Grades
K to 12In the Classroom
Keeping your browsers updated helps to provide the latest security for your computers. Use this site to discover the most popular browsers available. Download different browsers to compare and contrast features to find the one that is most user-friendly for your needs.Add your comments below (available only to members) | Become a Member
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Aquation - Smithsonian Science Education Center
Grades
7 to 12In the Classroom
Include this activity with any unit on the environment, water cycles, or weather. Extend this activity further to learn more about water conservation in your community. Ask students to take pictures around the school or at home showing the inefficient use of water. Use PhotoCollage, reviewed here, and have students create a collage of their images to use as a starting point for research. Ask students to enhance their learning and upload their collage to a blog and write analyzing and sharing ideas for water conversation based on their collage. Use a blog tool such as edublog, reviewed here. Use Symbaloo Learning Paths, reviewed here, to create a learning path for your students for your entire unit. Add videos, quizzes, embed this game and add all the information for students to follow. Symbaloo Learning Paths also includes options for differentiation for different interests or ability levels of your students. Ask older students to enhance their learning and create their own Learning Path to demonstrate and share learning throughout the unit.Add your comments below (available only to members) | Become a Member
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MSN Kids - MSN Worldwide
Grades
K to 8In the Classroom
Set the home page on classroom computers to MSN Kids for students to explore and learn about current events around the world. Have students choose an article and use it as a basis for a research project. Challenge students to create an infographic using Canva, reviewed here, to share information learned from the site. After researching information using MSN Kids, ask students to create an explainer video using Typito, reviewed here, to provide facts, background information, and discuss any topic.Add your comments below (available only to members) | Become a Member
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ArchKIDecture
Grades
4 to 7In the Classroom
Bookmark and save this site for use when implementing STEAM activities or makerspaces. Introduce this activity with a projector or on an interactive whiteboard to show students how to navigate the site. Then, in your flipped or blended classroom (or at a computer center), have students, or small groups of students, explore on their own. Allow them to choose a book (creating book groups?) or a project to explore. Ask students to create their own concept maps to record their learning and understanding using MindMup, reviewed here. Challenge students to use their concept maps to share what they learned with peers by making an interactive infographic using Gennially, reviewed here. Genially allows students to insert videos, hyperlinks, & maps that are interactive.Add your comments below (available only to members) | Become a Member
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Choice of Games - Choice of Games LLC
Grades
6 to 12In the Classroom
Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.Add your comments below (available only to members) | Become a Member
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UL Xplorlabs - Underwriters Laboratories
Grades
7 to 12In the Classroom
You and your students will benefit from this site's free materials to include in your science lab activities to teach content, problem-solving, and scientific investigation techniques. As students begin activities replace paper and pencil and use a digital graphic organizer such as one found at TUZZit, reviewed here, to organize questions and gather information. Upon completion of experiments, enhance learning and have students share their work using Printing Press, reviewed here, to create a one-page newspaper or brochure including images and text. At the end of your unit, have students use Google Slides, reviewed here, to redefine their learning and create an explainer video sharing and demonstrating the results of their lab activities.Add your comments below (available only to members) | Become a Member
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Those Amazing Engineers - Those Amazing Professions Inc
Grades
6 to 12In the Classroom
Share this site with students as part of career exploration lessons. Instead of creating a list of sites to share with students, replace the list by saving bookmarks with Symbaloo, reviewed here, to make information easy to find and access. After researching the different engineering fields ask students to extend their learning and create a web page sharing a day in the life of their chosen field. Carrd, reviewed here, is a free webpage creation tool that provides many tools for professional-looking pages. Find many other resources to encourage creativity and engineering at TeachersFirst Makerspace Resources, reviewed here.Add your comments below (available only to members) | Become a Member
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Expii - Expii, Inc.
Grades
6 to 12In the Classroom
Include Expii with your links for students to use at home and in class. Expii is an excellent way to provide content explanation through the voice of many different speakers, allowing the opportunity to increase student understanding. To enhance learning, ask groups of students to view lessons provided by the different contributors, then ask them to compare and contrast information by creating a concept map or Venn Diagram using Canva, reviewed here. At the end of a teaching unit, ask students to redefine what they learned using a multimedia tool like Adobe Creative Cloud Express for Education, reviewed here, or Sway, reviewed here, to share their learning. Be sure to have them include their own video explanation of the content.Add your comments below (available only to members) | Become a Member
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Science News for Students - Society for Science and the Public
Grades
4 to 8In the Classroom
Include a link to Science News for Students on classroom computers to include with other non-fiction reading resources for students. Have students browse through the site to find information of interest when choosing science fair or research topics. Enhance students' learning by asking them to create an infographic related to a science topic using Canva Infographic Maker, reviewed here. This very easy to use tool includes drag and drop tools for easy creation of infographics using included templates or your own design. Take student research a step further and redefine their technology use by having students use Google Drawings, reviewed here, to upload an image related to their science research and add annotations. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. to upload an image related to their science research and add annotations. Weaker readers will need a reading buddy for some of the more challenging articles. Classes in lower grades will want to read the articles together. A quick check on one article using Juicy Studio's Readability test, reviewed here, provided an approximate grade level of 6.5. Check articles before assigning to elementary students. You might also want to use Word Sift, reviewed here, to quickly identify important words that appear in the text.Add your comments below (available only to members) | Become a Member
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Learning with Santa Tracker - Google
Grades
K to 8In the Classroom
Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Turtle Academy - TurtleAcademy
Grades
4 to 12This site includes advertising.
In the Classroom
Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Clipchamp, reviewed here. then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.Add your comments below (available only to members) | Become a Member
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STEAM Art Lessons - Tricia Fuglestad
Grades
K to 8This site includes advertising.
In the Classroom
If you feel that you are strong in the arts but not technology (or the other way around), find a teaching partner that complements your strength and work together to teach lessons from this site. Use ideas from here in your classroom makerspace. Use Wakelet, reviewed here, to add notes and questions as you prepare to teach lessons from this blog. Wakelet offers the ability to collaborate and share with others through the addition of written and audio notes to any web page. Use lesson activities found on this site as a replacement for traditional research projects, book reports, or written reports. Have students use a blogging tool like edublog, reviewed here, to share images and videos of their work from start to finish and to reflect upon learning. Have older students extend learning through the use of Symbaloo Learning Paths, reviewed here. Ask them to research and find additional information on the topic of your lesson and create a learning path for other students to complete. For younger students, create a Symbaloo Learning Path for students to complete as a center activity to complement your STEAM learning activities.Add your comments below (available only to members) | Become a Member
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Microsoft MakeCode - Microsoft
Grades
K to 12In the Classroom
Make use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using Voxer, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to use Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.Add your comments below (available only to members) | Become a Member
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OK Go Sandbox - University of St Thomas and Dr. AnnMarie Thomas
Grades
6 to 12In the Classroom
Delight your students with the videos and activities provided on the site to include with your current science lessons. Place students in groups to complete the challenges offered. Have students replace paper and pen and take collaborative, digital notes using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to record their work images and video. Redefine learning and challenge students to share their final projects including the digital research notes, images, and videos using a multimedia presentation tool like Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Using Social Media Practice Spaces in the Classroom - TeachersFirst
Grades
K to 12In the Classroom
Share this chat with your colleagues looking for sites and information about using social media practice spaces in the classroom. Explore the various tools that are shared.Add your comments below (available only to members) | Become a Member
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STEM Resource Finder - The Concord Consortium
Grades
K to 12In the Classroom
Be sure to bookmark this site as a resource for many interactives and activities for teaching STEM topics. Place students in cooperative groups to complete activities or share ideas from this site for science fair projects. Ask students to share their research and projects and extend their learning using a tool like bulb, reviewed here. bulb offers a variety of options for building a personalized webpage without knowledge of coding.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Infusing STEM Into Any Classroom - TeachersFirst
Grades
K to 12In the Classroom
Are you ready to infuse STEM into your classroom? Learn new STEM trends and tools for your classroom. Share this chat with your colleagues looking for sites and information about infusing STEM into the classroom. Explore the various tools that are shared.Add your comments below (available only to members) | Become a Member
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