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return to subject listingBingo Card Creator - Two Teachers, LLC
Grades
K to 12In the Classroom
Create and play Bingo in a variety of ways. Practice sight words, math facts, or use cards as an ice-breaker activity. As a tool for personalized learning, add a variety of learning activities then allow students to select a Bingo card then complete their choice of activities to earn a Bingo with their selections from the offered choices on the card. Make Bingo cards with dates in history, science terms, or vocabulary and ask students to use Image Annotator, reviewed here, to share their learning. Have students take a picture of their Bingo card and add text, images, or audio to different areas in the card using to share tImage Annotatorheir understanding of the topic. As a culminating learning activity, ask students to create their own learning game using Scratch, reviewed here, using information from their research, (lab, a novel, math exploration, etc).Edge Features:
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50 Mini-Lessons for Teaching Student Research Skills - Kathleen Morris
Grades
5 to 12In the Classroom
Bookmark this page to use as a reference when teaching research skills. Consider using this site as a beginning outline of research skills to teach throughout the year then divide each topic into a unit for planning purposes. Use digital tools to reinforce and enhance the lessons. For example, when using the ideas for teaching how to clarify questions, begin with choosing a topic idea. It states to write as many questions as you can for an idea such as koalas. Gather student ideas on your whiteboard, then create a word cloud using Wordsift, reviewed here, to highlight recurring ideas and thoughts. Use this information as a starting point for research, and ask students to share online information into Padlet, reviewed here. Ask older students to use Fiskkit, reviewed here, as a collaborative tool for sharing and discussing online articles. Fiskkit includes tools for sharing online articles and adding highlights and notes with others. Upon completion of research projects, ask students to share their learning using a multimedia presentation tool like Adobe Creative Cloud Express for Education, reviewed here. Have students include original work, images, videos, and more to share their research projects.Add your comments below (available only to members) | Become a Member
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Classkick - Andrew Rowland and Peter Do
Grades
K to 12In the Classroom
Use Classkick in class, for blended learning or remote learning since you can see all students working from anywhere. Use Classkick to differentiate instruction based on students' current performance. Many students are motivated to learn at their own pace using online tools, and Classkick is an option providing lessons in a different format than currently available. If not using Classkick whole - class, it provides many options for helping and enhancing learning for individual students, use for homework, or as a temporary option for providing instruction to home-bound or remote learning students . As students learn through this type of management system, ask them to use a portfolio tool such as Majara, reviewed here, to document and reflect upon their learning process.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Tips, Tools, and Strategies for Digital Writing - TeachersFirst
Grades
K to 12In the Classroom
Find resources and information about how to integrate digital writing into your learning environment. Share this chat with your colleagues looking for resources related to limited technology.Add your comments below (available only to members) | Become a Member
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Slido - Slido.com
Grades
5 to 12In the Classroom
Use Slido to engage students and for use as a formative assessment tool. When introducing a new unit, use Slido as a pre-assessment to determine student knowledge and guide instruction. Use the anonymous feature to make it easy for students to ask questions in real-time without raising their hand and identifying themselves. Share Slido with students to use during presentations to interact with peers.Add your comments below (available only to members) | Become a Member
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Advertising Game - FunEnglishGames.com
Grades
4 to 7In the Classroom
Use this game to help students understand the different components of effective advertising, then apply this knowledge to any project involving images and text. Engage students by beginning with a simple voting tool like Dotstorming, reviewed here. Dotstorming offers a voting tool that includes images and comments. Share different advertising images with students on this tool and have students vote on the most effective design and share comments on why this is their selection. Have students locate online advertising that fits into different categories (appeal to senses, emotion, etc.) and share it on Padlet, reviewed here. Use the column feature in Padlet for students to separate information into the various categories. Enhance student learning by asking students to become the teacher and create a screencast using Free Online Screen Recorder, reviewed here, to share tips and secrets for creating effective digital advertisements. Once students have learned about different features of effective advertising, extend learning by asking them to use their skills to create their own flyer using a graphic design tool like Canva, reviewed here. Use Canva to create book covers for novels, flyers to advertise upcoming historic events, or as an announcement of their latest scientific discovery.Add your comments below (available only to members) | Become a Member
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Advertising All Around Us - MediaSmarts
Grades
5 to 8In the Classroom
Take the ideas and activities found in this lesson plan and enhance them with these lesson extensions. During the first activity, the author suggests taking the name of five products and giving a new humorous name. Take that idea further and ask students to design a print ad using Canva, reviewed here, and using the new product name. Ask students to include a slogan for the product along with imagery promoting the virtues of the item. The second lesson activity asks students to create a new ad to replace one that is boring and unimaginative. Ask students to create a video ad using Clipchamp, reviewed here, or another animated video creation tool. As an alternative, have students use Image Annotator, reviewed here, to create annotated images with links to text, videos, and more. As a final project, students create and plan their own ad. Extend learning by asking students to plan and implement a complete ad campaign, including print, video, and online advertising. Before planning their advertisements, ask students to share examples of effective advertising to an online collaboration tool like Padlet, reviewed here. Include links and images of effective advertising along with comments sharing ideas on why and how the ad works. Have students (or student groups) share their ad campaigns using a multimedia presentation tool like Wakelet, reviewed here. Include links to research, student-created projects, and more all within their Wakelet presentation.Add your comments below (available only to members) | Become a Member
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Whimsical Mind Maps - Whimsical
Grades
4 to 12In the Classroom
Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Primary Sources Resources - TeachersFirst
Grades
K to 12In the Classroom
Use these tools to help students to understand primary sources, research, and more. Find tools for students to use to research when doing projects or studying for an exam.Add your comments below (available only to members) | Become a Member
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Teacher Utilities Resources - TeachersFirst
Grades
K to 12In the Classroom
Find new tools to try in your classroom, for communication with families and more. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your tasks easier to manage.Add your comments below (available only to members) | Become a Member
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PmWiki - Patrick R. Michaud
Grades
K to 12In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site with your classroom, take some time to teach students how to edit and add information. This site is not WYSIWYG (what you see is what you get), meaning that when editing a page, you see the markup information. Allow students time to play in the site's "sandbox" as a way to preview and learn how to add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching causes of the Civil War, plants and animals found within different habitats, or share math problem-solving ideas and links. Use your wiki for small group projects and ask students to share a synopsis of group meetings along with a compilation of websites and videos used in their research.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Limited Access to Technology: Tips and Resources - TeachersFirst
Grades
K to 12In the Classroom
Find resources and information about how to integrate technology into your classroom with limited resources. Share this chat with your colleagues looking for resources related to limited technology.Add your comments below (available only to members) | Become a Member
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url List - Burke Holland and Cecil Phillip
Grades
K to 12In the Classroom
Bookmark url List to use whenever you want to share a group of links. For example, gather all of your online resources for any unit into one list for your personal use or to share with students on your class website for easy access at all times. Create an account at the site to keep track of your bookmark lists and edit as needed. Ask students to use this site when doing research projects and ask them to include their URL list as part of the final project.Add your comments below (available only to members) | Become a Member
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ArtsNow - ArtsNow.org
Grades
K to 12In the Classroom
Take advantage of these free lesson plans and classroom activities to integrate art into your everyday classroom activities. Consider coordinating lessons with your school's art and music teachers. Expand upon the ideas found on this site to bring other art forms into the lessons. For example, take advantage of poetry resources and interactives found at ReadWriteThink, reviewed here, and have students create diamante, acrostic, and haiku poems relating to your lessons. Enhance student learning further by asking students or groups of students to create webpages sharing their learning activities using a resource like Carrd, reviewed here. This very simple tool allows users to add images and text to create a beautiful website using the provided templates. Be sure to ask students to include a reflective writing piece describing their learning throughout your unit. Take learning to the highest level and ask students to design and create a series of podcasts using Anchor, reviewed here. Ask students to discuss their learning activities, and also hypothesize on different outcomes of experiments when changing elements or activities. For example, if creating a podcast discussing changes in matter, have students share their thoughts on how the room and outdoor temperature affects outcomes. What if they used juice instead of water? Would the change from ice to liquid take the same amount of time?Add your comments below (available only to members) | Become a Member
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NewsFeed Defenders - FactCheck.org
Grades
6 to 12In the Classroom
Include the NewsFeed Defenders game and lesson as part of your broader unit of teaching about online safety and media literacy. Engage studets by using Padlet, reviewed here, to share materials. Include links to videos, articles, and other materials for students to access. Ask them to add comments sharing their insights and information learned. Help students identify online disinformation by collaborating with Fiskkit, reviewed here. Change out paper and pen by sharing the URL of an article to discuss within Fiskkit, then have students highlight any area to discuss the information within the article. Enhance learning by encouraging students to teach others about media literacy using an online book tool like Book Creator, reviewed here. Book Creator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Have students design and share a book that includes tips for spotting disinformation or bias using specific examples, including text, videos, and images, along with examples of factual, non-biased information.Add your comments below (available only to members) | Become a Member
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TWiki - Peter Theony
Grades
K to 12In the Classroom
In language arts or history classrooms use a wiki to create a favorite historical figures page, have students share their favorite person from history along with supporting evidence. Use a wiki to set up a debate between students. For example, create a wiki and ask students to debate the use of homework in schools, the effect of social media on society, or year-round school vs. traditional school calendars. As your class builds and adds to the wiki, extend student learning by having small groups of students select a topic to research further. A nice feature of TWiki is that it allows you to set up collaborative groups where students can share information and ideas about their research. Culminate the research by having students use a multimedia creation tool like Sway, reviewed here, transforming classroom technology by sharing information including text, images, videos, and more. As a last step have the small groups load their Sway creation to their collaborative page on TWiki. For more ideas and information on how to use wikis, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom.Add your comments below (available only to members) | Become a Member
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Brush Ninja - Ben Gillbanks
Grades
4 to 12In the Classroom
Use Brush Ninja in a variety of ways. Share this site with students and give them time to explore and experiment. When working with troubled students, use this site to let students share their thoughts and emotions through an animation. This is an excellent site to use with students who love art and enjoy sharing their learning through creative expressions. Take a look at the images created by other users in the gallery as inspiration for how to use animations. Ask students to create animations demonstrating science concepts like erosion, weathering, or chemical reactions. Use this site to have students create animations demonstrating events from stories, share their thought process in math, or animate an event from history. Have students include their animations when creating multimedia projects in an online tool like Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Glide - David Siegel
Grades
7 to 12In the Classroom
Take advantage of the video tutorials to learn about how to create and customize apps with Glide. Consider sharing this tool with one or more of your tech-savvy students and let them become the expert at how to use the different features. Ask them to create screencasts using Awesome ScreenShot, reviewed here, to demonstrate how to begin creating an app, how to customize an app, or any other features of this tool. Use Glide as a unique teaching tool to engage and capture student interest in a variety of ways. For example, have students create a directory of characters found in a Shakespeare play and include pertinent information including their relationship to other characters, the character's important moments within the play, and more. Another example of how to use Glide is to create an app for students to use when working on long-term projects. Use the objectives template to set up goals and timelines for students to follow.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Digital Resources for Self-Regulation - TeachersFirst
Grades
K to 12In the Classroom
Find resources and information about self-regulation and ideas/tools to integrate it into your lessons. Share this chat with your colleagues looking for resources related to self-regulation.Add your comments below (available only to members) | Become a Member
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DoluWiki - Andreas Gohr
Grades
K to 12In the Classroom
In language arts or history classrooms use a wiki to create a favorite historical figures page, have students share their favorite person from history along with supporting evidence. Use a wiki to set up a debate between students. For example, create a wiki and ask students to debate the use of homework in schools, the effect of social media on society, or year-round school vs. traditional school calendars. As your class builds and adds to the wiki, ask students to select a topic to research further. Ask them to use a multimedia creation tool like Sway, reviewed here to transform classroom technology and share information including text, images, videos, and more. If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom.Add your comments below (available only to members) | Become a Member
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