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The Free Dictionary - Farlex, Inc
Grades
4 to 12In the Classroom
Set this site as the home page on classroom computers for students to read and find interesting articles and games. Create an account to customize the page to display information to suit class needs. Use information found on this site for quotes, interesting trivia, and much more. Display on your interactive whiteboard (or projector) and discuss articles and information with your class.You must be registered and logged in to add items to your favorites.
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The Fun Theory - Volkswagen & Goodvertising
Grades
K to 12This site includes advertising.
In the Classroom
Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!Add your comments below (available only to members) | Become a Member
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The Great Backyard Bird Count - Cornell University
Grades
3 to 12In the Classroom
Involve your class in discovering the world of birds, the environments, and how they effect ecosystems. Determine the birds in your area and ways to attract birds. As a class or at home, have students participate in Project Feeder Watch and analyze their own data. Compare with other places in the country or world. Have students create a multimedia presentation to share their results. Use one of the many Presentation/multimedia tools reviewed by TeachersFirst here.Add your comments below (available only to members) | Become a Member
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The Griddle - Handcrafted Logical Fun - David Millar
Grades
4 to 12In the Classroom
Use the puzzles found on The Griddle as part of math centers, for homework, or as part of any logic and problem-solving unit. Create and differentiate worksheets using the Worksheet Generator.Add your comments below (available only to members) | Become a Member
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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy
Grades
K to 12In the Classroom
Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.Add your comments below (available only to members) | Become a Member
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The Kwanzaa Web Site - Official Kwanza Website
Grades
K to 12In the Classroom
Enhance student learning by having students create blogs sharing their learning and understanding using Telegra.ph, reviewed here. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links. This blog creator requires no registration.Add your comments below (available only to members) | Become a Member
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The Math Forum - Drexel University
Grades
K to 12In the Classroom
Browse the Teacher Exchange section of the site to find lessons to supplement current classroom activities. Visit Teacher2Teacher to post questions for other teachers or view current discussions. Stay current with latest mathematical practices and research through the Math Forum's newsletter.Add your comments below (available only to members) | Become a Member
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The Math Worksheet Generator - Math-Aids.com
Grades
K to 6In the Classroom
Since this site is customizable and offers multiple levels, it is easy to differentiate for ability levels within your class. Create worksheets and use on an interactive whiteboard. Students can fill them out on the whiteboard. Most interactive whiteboard software will let you print directly to the software. Share this link on your class web page and/or in a parent newsletter for those who need extra help or enrichment.Add your comments below (available only to members) | Become a Member
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The Most Dangerous Writing Prompt App - Manuel Ebert
Grades
4 to 12In the Classroom
The creator of this app states that it "is designed to shut down your inner editor and get you into a state of flow." Share the app with students to use as a non-threatening way to practice putting their thoughts down without worrying about grammar, spelling, or being graded. Use the app as part of brainstorming sessions before beginning writing projects. Instead of using paper and pencil for journal writing, use this site as students become more comfortable with non-stop typing for a set amount of time (or number of words).Add your comments below (available only to members) | Become a Member
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The Nanoscale Informal Science Education Network (NISE) - NISE Net
Grades
K to 12In the Classroom
Bookmark NISE as a resource for finding STEM lesson plans and activities. Some of the lesson plans include theater plays and scripts, take advantage of these to incorporate the arts into your STEM lessons making them STEAM. Share NISE activities with students for use with math and science fair projects. Be sure to include a link to activities on your class web page for parent use at home. Share the Professional Development section with your administrator and fellow teachers.Add your comments below (available only to members) | Become a Member
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The Noun Project - The Noun Project
Grades
K to 12This site includes advertising.
In the Classroom
The symbols are useful for autistic support, emotional support, ENL/ELL, and even in world languages. Use these vector diagrams for creating infographics and pictograms in any content area. Use a site such as Snappa, reviewed here. Challenge students to tell a rebus-style story using simple symbols only. This is a fun and imaginative way for students to think creatively. Use these symbols to create classroom signs. Teach students digital citizenship along with creativity by learning to give credit for resources used as they explain. Try using icons like these in the navigation area of a wiki or class website instead of words to increase the accessibility to others. Be sure to include this site as a list of resources for students to use on your wiki or class website. Students can access images to tell their story or to relate/teach content to others. Encourage students to create their own symbols for use in telling a story (great if students have access to programs that can create vector images). Special ed teachers may want to use these symbols on communication boards. Note: since file downloads are slow, you may want to download a collection for your specific lesson or project outside of class time and offer the files to students locally in a shared folder or on a class wiki. Teachers of non-readers will find these symbols useful in making classroom rules or signs.Add your comments below (available only to members) | Become a Member
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The Olympics: Math Puzzles and a Game - Lets Play Math!
Grades
1 to 8This site includes advertising.
In the Classroom
Explore previous medal counts with your students and ask them to predict this year's counts and graph as the games occur. Compare all three sets of data to find trends and abnormalities. Have students create online posters on paper or do it together as a class using a tool such as Web Poster Wizard, reviewed here, or PicLits, reviewed here. Create posters of favorite Olympic athletes, sports, or competing nations. Create a link on classroom computers to the Math Playground Olympics game and challenge students to find out how much they know about the Olympics.Add your comments below (available only to members) | Become a Member
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The Power of Great Apps and Google - Google for Education
Grades
K to 12In the Classroom
Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.Add your comments below (available only to members) | Become a Member
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The Readability Test Tool - David Simpson
Grades
1 to 12This site includes advertising.
In the Classroom
Use this tool to offer differentiated resources for the different reading levels in your class. At the beginning of the year, as you learn your students' capabilities, use this tool to find reading at the appropriate level to eliminate frustration. This is perfect for finding the "just right" level for your highly advanced/gifted students and those needing extra remediation. If you do discover that a website you want to use is over your students' independent reading level, you can still use it, just use Read Ahead, reviewed here as a guided reading activity for younger students. Read Ahead is perfect for introducing any reading passage to struggling readers, special education students, and ENL/ESL learners. View readability levels of websites before sharing with students to find appropriate reading levels for differentiation. On an interactive whiteboard or with a projector, test passages of public domain texts from sites like Project Gutenberg, reviewed here, by famous authors to see how their writing ranks when discussing their writing style.Why not have students put in the URL for their blog or wiki (or simply paste in a writing sample) to see the level at which they are writing? This is one way to encourage writing as a craft and challenge students to include more varied vocabulary and sentence structure in their writing.
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The Ruler Game - RS Innovative and Ricky D. Spears
Grades
2 to 6In the Classroom
Introduce this site and avoid confusion by playing the game several times on your interactive whiteboard or projector. Then, have students explore the activity independently or with a partner. Be sure to include this site on your class web page for students to access both in and out of class for further practice.Add your comments below (available only to members) | Become a Member
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The Science of Classroom Design (Infographic) - USC Rossier Online
Grades
K to 12In the Classroom
Share this infographic during professional development sessions as advice for creating student-centered classroom environments. Bookmark and save this site to review when making physical changes to your classroom or when creating digital content for students. Consider training students how to move desks and tables in and out of the different configurations.Add your comments below (available only to members) | Become a Member
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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus
Grades
K to 12In the Classroom
Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.Add your comments below (available only to members) | Become a Member
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The Stock Market Game - Securities Industry and Financial Markets Assoc Foundation
Grades
4 to 12In the Classroom
Participants who register as "Teachers with Classes" receive extensive teacher support, including a searchable library of standards, curriculum materials, and assessments. While providing real-world practice, SMG engages students in the core academic subjects, such as math, English, and economics. Lesson plans include Teacher Background and materials to implement the lesson with students. Find more information by perusing additional publications, links, and other resources. Contact a local SMG Coordinator for additional assistance. Use the game in individual classes, school-wide, in after school clubs, or with home-schoolers. Encourage families to play at home together or collaborate with others. Additional benefits include higher math and financial literacy scores on tests by students who play SMG. Also, teachers report that the program even taught them about financial planning, research, and investing wisely. Because this is ongoing activity, enhance learning with the use of technology throughout. Have students share financial resource sites using a bookmarking tool like Papaly, reviewed here. In addition to curating and sharing bookmarks, Papaly allows you the opportunity to add notes and comments to sites shared. Have students use a video creation tool like Powtoon, reviewed here, to make explainer videos of financial concepts. Ask groups of students to produce and share podcasts (perhaps weekly or bi-weekly) to discuss their learning and progress within the Stock Market Game. Buzzsprout, reviewed here, is a free tool for creating and sharing podcasts.Add your comments below (available only to members) | Become a Member
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The Teacher Toolkit - The Region 13 Educator Certification Program (ECP)
Grades
K to 12In the Classroom
Keep lessons engaging and interactive with these Tools. For instance use the Quiz, Quiz, Trade activity to get students up and to interact with questions for review before a test. To structure a meaningful discussion try the 5-3-1 activity. Use the Gallery Walk to review and get students discussing the unit or topic just finished. With the Gallery Walk, student groups could create posters (maybe a picture summary of something just read in class) and walk around observing and taking notes from others' posters. Or, to enhance learning, have students use Genially, reviewed here, to create digital posters that can include maps, surveys, video, audio and more. Then, have students complete a digital Gallery Walk, reviewing posters on each others computers. There are dozens more strategies for you to try at The Teacher Toolkit.Add your comments below (available only to members) | Become a Member
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The Teachers' Corner - The Teachers' Corner
Grades
K to 12In the Classroom
Although this site has a TON to explore, one of the best places on this site is the daily writing prompt section (find seasonal prompts at the Seasonal Items link). You can share them on your interactive whiteboard or projector with a picture and fact about the day and a question requiring a written answer. This is a great discussion starter or activating strategy with any grade level and it can already be posted when the kids enter the room or used as a prompt for blogging. Whatever subject area you teach, if you are looking for some new strategies to reach your students, check out this site.Add your comments below (available only to members) | Become a Member
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