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Game-Based Learning Resources - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning....more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning. Engage your students in the way they love to learn - games! Explore resources for quick practice or create your own games using these tools. Nurture problem solving, logic, and creativity.

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.

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Ruff Ruffman - Humble Media Genius - PBS Kids

Grades
1 to 6
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Ruff Ruffman is a comical canine who sets out to teach kids (ages 6-11) about being a responsible digital citizen. Short animated video clips answer questions about posting photos,...more
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Ruff Ruffman is a comical canine who sets out to teach kids (ages 6-11) about being a responsible digital citizen. Short animated video clips answer questions about posting photos, texting, and searching, reminding kids to ask an adult for help with the more difficult undertakings like finding a kid-friendly search engine. This program also has discussion questions for parents and teachers and interactive quizzes. Creating an account isn't required to use any material on the site. To create an account, you will need a username and a random password will be assigned, which can you can change later.

In the Classroom

Introduce Ruff Ruffman with a projector or interactive whiteboard, showing students all of the different questions Ruff will answer. Then either view the video shorts and quizzes as a class, or allow students to view the video shorts and take the interactive quizzes at a computer center. As a substitute for paper and pencil, have students use a video response tool like Flock, reviewed here to reflect on their learning and share tips for their peers. To extend student learning, require students to view their peer's reflections and make thoughtful comments. Share the link to your Flock topic on your class website and newsletter.

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ThemeSpark - David Hunter

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K to 12
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Create standards-based lessons and rubrics in minutes with ThemeSpark. Incorporate your ready-made materials or use global resources available on the site. The lesson builder includes...more
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Create standards-based lessons and rubrics in minutes with ThemeSpark. Incorporate your ready-made materials or use global resources available on the site. The lesson builder includes the ability to add a hook, information to learn, practice, and application activity. When finished, download the lesson in an easy to use format. Be sure to watch the QuickStart Lesson Builder video and read through the FAQ section on the site for full information about creating lessons and using ThemeSpark. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Use ThemeSpark for all of your lesson planning. Copy and paste current lesson plans to Theme Spark to match to standards. Collaborate with peers to create and develop standards-based lessons for your entire curriculum. This is perfect for when you need to have a sub, and for those teachers who must have a week of lesson plans on their desk for an administrator.

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Just Flip A Coin - My Tech Tailor

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K to 12
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the ...more
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the coin flip a few times before landing on heads or tails. Choose "Flip Again" for a do-over!

In the Classroom

Although this site is extremely simple, you will find many classroom uses. Be sure to bookmark it for later use. Use Just Flip A Coin on your interactive whiteboard (or projector) to choose leaders of teams, decide between options for classroom games or activities, or decide between two book choices. Have students use an actual coin to flip and compare results with Just Flip A Coin for a math probability lesson.

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Thunks - Get Thunking - Ian Gilbert

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4 to 12
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included ...more
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included on the site with simple yes or no responses. View results easily, read comments, or submit your own comment by including your name, email (will not be displayed), and comment. Thunks can be chosen by categories such as good and bad, human condition, or friendship. At the time of this review, we found no evidence of inappropriate public comments (and we looked hard!) , but you might want to preview before turning young people loose on the site.
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In the Classroom

Display a Thunk on your interactive whiteboard (or projector) as a discussion/debate starter. Have students choose a response and defend their answer. Allow students to discuss their answer throughout the week and survey responses again. Have students create their own Thunks to be discussed in class. Create a bulletin board and allow students to post comments and reactions to the question posed. Use a Thunk as a journal writing prompt. Make this page available for students who are "stuck" thinking of something to write about.

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Tales from the Electronic Frontier

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1 to 12
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This teachers' resource is a collection of experiences and examples dealing with the teaching of math. The tales focus on projects which make math meaningful in specific situations,...more
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This teachers' resource is a collection of experiences and examples dealing with the teaching of math. The tales focus on projects which make math meaningful in specific situations, and the site provides additional links to problem sets and other resources. Good reading for math teachers at any level.

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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy

Grades
K to 12
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into...more
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into eight sections this handbook discusses the basics of pinning, organization, collaboration, and more. Each section is short and simple to read, making this an outstanding guide for using Pinterest as part of your professional planning and teaching tools.

In the Classroom

Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.

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Whimsical Mind Maps - Whimsical

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4 to 12
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use...more
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use of templates and intuitive editing tools. After signing in to your account, begin creating your mind map by choosing a template for your chosen format. Each format includes a dashboard with items to add and edit onto your page. Select the sharing icon to enable and disable features, including password protection, allowing comments, and creating a shareable link. Be sure to view the examples found on the site, including the interactive model on the home page to get a feel for the features available to you. Free accounts offer you the ability to create up to 4 free boards.

In the Classroom

Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.

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QR Treasure Hunt Generator - Classtools.net

Grades
4 to 12
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR ...more
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR Challenge. These are generated as text files which can be printed and posted wherever you want. Students use a QR reader (such as on iTouches, iPads, or phones) to scan and open the question and directions. Students then continue on by finding and answering the questions.

Note: QR code readers exist for every type of phone and are easily found on the Internet. For computers, add-ons exist for Firefox and Chrome as well as a desktop application from Adobe.

In the Classroom

Use to make any class content into a treasure hunt for knowledge. Keep students engaged by creating learning centers that have a question requiring an answer and perhaps another activity at the center before going on to the next. Have students learn and answer questions about mystery objects, art prints, or books/authors with accompanying QR codes. Identify trees by creating a QR code with a question about the tree and perhaps another link taking them to specific information. Create a scavenger hunt around the school asking questions about activities in the school or certain student projects found in showcases. (The first QR code could be printed in the school newsletter.) Create a treasure hunt with books in the library to test library search skills or to find a specific book and answer questions from the index, table of contents, etc. Use QR codes on objects in Geometry to ask questions about the shapes or solve a problem based on a physical object. Any subject area and content could find a use for this Treasure Hunt Generator. Challenge students to create their own QR treasure hunts as a way to "present" research projects. Use in social studies for the entire class to create a QR code hunt around your community to bring local history to life for all residents.

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Whole Number Cruncher - Shodor

Grades
3 to 8
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This site provides practice with linear functions through the use of a function machine. Options include use of addition or multiplication and use of integers from 0 to 10. The ...more
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This site provides practice with linear functions through the use of a function machine. Options include use of addition or multiplication and use of integers from 0 to 10. The learner section provides a great background on linear functions and how they are used with higher level mathematics such as calculus. There is a detailed help area that provides instructions on how to use the function machine. Be sure to check out the instructor area that includes standards addressed, classroom ideas, links to similar resources and a printable exploration questions that can be used in the classroom.

In the Classroom

Introduce the activity on your interactive whiteboard or projector, then provide students with the exploration questions to complete on their own or with a partner. Provide a link on your classroom website or blog for practice at home. Make a shortcut to this site on classroom computers and use it as a center. Have students create their own function machines to be solved by classmates.

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Ultimate Speed Math - MrNussbaum.com

Grades
1 to 6
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This site provides practice in math facts with a twist - create your own goal for speed in completing facts. Upon achieving your goal, a printable certificate is available. Practice...more
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This site provides practice in math facts with a twist - create your own goal for speed in completing facts. Upon achieving your goal, a printable certificate is available. Practice is provided in addition, subtraction, multiplication and division. There is also a choice of choosing only certain digits to work with. Specific directions are provided on the site (there are three steps of "choosing" before you hit START.)
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In the Classroom

Individualize the game for students to practice skills needed. For example, if a student is having trouble with multiples of 7 choose to practice those facts only while decreasing the time allowed for completion. Create a link on your classroom computers to use as a center for fact practice. Provide this link on your classroom website or blog for use at home.

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Magic Gopher - Solitaire Paradise

Grades
4 to 12
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher...more
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher "guesses" the symbol located next to that final number.

In the Classroom

How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.

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The Fun Theory - Volkswagen & Goodvertising

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K to 12
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on ...more
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on The Fun Theory is a staircase in a subway station. The stairs were converted into working piano keys as a way to convince commuters to take the stairs over the escalator. Another test uses a game-based scenario to recycle bottles. Students and colleagues at all levels are subject to the same ineffective carrots-and-sticks. Why search around for methods to motivate when fun is the key to unlocking a world of possibilities? A contest also encourages visitors to upload their own applications of The Fun Theory. After watching the videos, you will see the evidence that appealing to an individual's intrinsic motivation is better on many levels. Make the road less traveled FUN! The collection of Fun Theory videos is an excellent resource to support game-based learning in your classroom. If your district blocks YouTube, they may not be viewable.
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In the Classroom

Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!

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Google Jamboard - Google

Grades
K to 12
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited...more
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited options to change the background. Add "frames" to create whiteboard displays similar to a slide show. Email the link to your board to add collaborators using the share icon. Be sure to select the drop-down box to add collaborators as editors, not just viewers. When finished, use the three dots near the top of the page to rename your Jamboard, download your work as a PDF, save as an image. All work automatically saves within your Google Drive account. In October of 2024 Google Jamboard will sunset (close down). Jamboards will not be supported after December 31, 2024. "Between October 1, 2024 and December 31, 2024, the app will be placed in "view-only" mode and you'll no longer be able to create new or edit existing Jams on any platform." Import your current Jamboards into Figjam, reviewed here, using the "Import" button so you don't lose access to those files after Jamboard shuts down.

In the Classroom

Use Jamboard on your interactive whiteboard (or with a projector) to share and highlight information for students. When finished, save and share as images for students to access in Google Classroom or on your class website. Enable the collaboration options for students to use when planning projects or as a tool for recording and sharing information. For example, ask groups working together on a science experiment to use this tool to share images and annotations throughout the experiment. Save Jamboard slides as images in digital portfolios. Seesaw, reviewed here, and Pathbrite, reviewed here, provide free online portfolio features for students at all age levels.

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Primary Math Lessons - Teaching Ideas, LTD.

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1 to 3
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This collection of short lessons is from a British source - hence the use of the term "maths." It offers simple lesson ideas and a presentation format that can easily ...more
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This collection of short lessons is from a British source - hence the use of the term "maths." It offers simple lesson ideas and a presentation format that can easily be printed out for reference or classroom use. Good resource for situations where planning time is short.
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In the Classroom

A variety of math games and resources to incorporate into your classroom teaching.
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Peg & Cat - PBS Kids

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K to 4
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Join Peg & Cat on their math adventures with this entertaining site. Watch videos, play games, or check out the latest adventures. Each activity explores math skills such as counting,...more
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Join Peg & Cat on their math adventures with this entertaining site. Watch videos, play games, or check out the latest adventures. Each activity explores math skills such as counting, fractions, or shapes through real-world lessons. Don't miss the link to activities located under the main part of the homepage; this includes recipes, coloring pages, crafts, and more.

In the Classroom

Use this site as a learning station or center. Be sure to include a link on your class web page for use at home. Ask a volunteer to come into your classroom to help students make crafts or fix a recipe from the site. Film your students discussing math concepts and share them using a tool such as SchoolTube, reviewed here.
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Adobe Express for Education - Adobe

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K to 12
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Adobe Express for Education (was Adobe Spark for Education) offers this version of it's popular presentation tool, reviewed here, specifically for...more
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Adobe Express for Education (was Adobe Spark for Education) offers this version of it's popular presentation tool, reviewed here, specifically for education. Use Adobe Creative Cloud Express for Education to create multimedia projects or presentations using the available templates and graphics tools. The Education version provides enhanced data privacy and the ability for students to log in with a code. This tool can be available through your school's Adobe Admin Counsel if your IT team already uses Adobe products. If not, follow directions on the site to set up and begin using this tool as an individual educator.

In the Classroom

Use Adobe Express for Education to create posters, flyers, or instagrams stories for student presentations for any subject. Enhance student learning by asking students to create infographics explaining facts and information about states, countries, planets, and more. Have students create interactive posters, book report covers, invitations, and flyers to promote school events. Express for Education offers many possibilities for graphics, redefining student technoolgy use, and extending student learning by having students create multimedia presentations in all classrooms.

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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature
...more
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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MIT Full STEAM Ahead - MIT

Grades
3 to 12
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic...more
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic grade-level learning "packages" that include video, activities, and challenges in various topics. Content includes inventions, outer space, and music and sounds, among other topics. Many subjects also include activities that don't require Internet access. Additional links provide a curated list of learning games that promote 21st Century skills. All content is created for teaching in online or in-person situations.

In the Classroom

As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
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Kodable - Surfscore, Inc

Grades
K to 4
3 Favorites 0  Comments
 
Kodable teaches coding to young children through programming logic, sequence, loops, functions, and debugging. Create one free class account for an unlimited number of students with...more
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Kodable teaches coding to young children through programming logic, sequence, loops, functions, and debugging. Create one free class account for an unlimited number of students with twelve weeks of lessons. Find lessons with programming curriculum, explanations of key concepts, and Common Core alignment. You can play without an account; however, results are not saved.
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In the Classroom

Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to experiment while viewing their results. Kodable is great for differentiating for students with different abilities and learning styles. Set Kodable up as a learning center and have students work in pairs to complete the challenges.

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