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return to subject listingIt's Elemental - Element Flash Cards - Jefferson Lab
Grades
6 to 12In the Classroom
Add this flashcard game to your other resources when introducing and learning about chemical elements and the periodic table. Use a bookmarking site like Raindrop.io, reviewed here, to share resources with your students. Raindrop.io includes the option for adding comments along with sharing resources. Extend student's understanding by asking students to offer tips and suggestions for using the items shared. Have students redefine their learning by challenging them to create an animated video using CapCut, reviewed here to share with their peers or younger students.You must be registered and logged in to add items to your favorites.
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Element ID Game - Foss Web
Grades
6 to 12In the Classroom
Include this game with other resources for students to learn about the periodic table. Challenge students to increase speed in finding elements within both games. Modify student learning by challenging small groups to make infographics about each of the elements using Canva Infographic Maker, reviewed here, or another infographic creation tool. When complete, use Sway,reviewed here to compile a class multimedia project including your infographics, videos, and student writing sharing information about the periodic table.Add your comments below (available only to members) | Become a Member
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Aquation - Smithsonian Science Education Center
Grades
7 to 12In the Classroom
Include this activity with any unit on the environment, water cycles, or weather. Extend this activity further to learn more about water conservation in your community. Ask students to take pictures around the school or at home showing the inefficient use of water. Use PhotoCollage, reviewed here, and have students create a collage of their images to use as a starting point for research. Ask students to enhance their learning and upload their collage to a blog and write analyzing and sharing ideas for water conversation based on their collage. Use a blog tool such as edublog, reviewed here. Use Symbaloo Learning Paths, reviewed here, to create a learning path for your students for your entire unit. Add videos, quizzes, embed this game and add all the information for students to follow. Symbaloo Learning Paths also includes options for differentiation for different interests or ability levels of your students. Ask older students to enhance their learning and create their own Learning Path to demonstrate and share learning throughout the unit.Add your comments below (available only to members) | Become a Member
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LMGTFY - Jim Garvin
Grades
K to 12In the Classroom
Use LMGTFY to teach students how to use search engines effectively. Create links demonstrating searches using different terms and different search engines and have students analyze the results. When students create multimedia presentations of research projects, ask them to include a screen share using Free Screen Recorder Online, reviewed here, to show their search method using LMGTFY. This site is perfect to use with young students to demonstrate proper search techniques.Add your comments below (available only to members) | Become a Member
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X (Twitter) Chat: Using Social Media to Build a Sense of School Community - TeachersFirst
Grades
K to 12In the Classroom
Find resources and explore ways to use social media effectively to build school climate, culture, and community. Share this chat with your colleagues looking for sites and information related to social media implementation.Add your comments below (available only to members) | Become a Member
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Easy Teacher Worksheets - easyteacherworksheets.com
Grades
K to 12This site includes advertising.
In the Classroom
Use instructions found on the site to print materials as a PDF document. Use worksheets as a starting point for assessing student knowledge at the beginning of a unit. Have students use information on the worksheets as a starting point for research. Have them locate sources and websites that explain further and share that information in a blog post using a tool like Edublog, reviewed here. Include information from this site with your other resources and create games for review using Baamboozle, reviewed here. Baamboozle is a quick and easy game creator that makes multiple types of games for two teams and keeps score as you play.Add your comments below (available only to members) | Become a Member
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MSN Kids - MSN Worldwide
Grades
K to 8In the Classroom
Set the home page on classroom computers to MSN Kids for students to explore and learn about current events around the world. Have students choose an article and use it as a basis for a research project. Challenge students to create an infographic using Canva, reviewed here, to share information learned from the site. After researching information using MSN Kids, ask students to create an explainer video using Typito, reviewed here, to provide facts, background information, and discuss any topic.Add your comments below (available only to members) | Become a Member
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ArchKIDecture
Grades
4 to 7In the Classroom
Bookmark and save this site for use when implementing STEAM activities or makerspaces. Introduce this activity with a projector or on an interactive whiteboard to show students how to navigate the site. Then, in your flipped or blended classroom (or at a computer center), have students, or small groups of students, explore on their own. Allow them to choose a book (creating book groups?) or a project to explore. Ask students to create their own concept maps to record their learning and understanding using MindMup, reviewed here. Challenge students to use their concept maps to share what they learned with peers by making an interactive infographic using Gennially, reviewed here. Genially allows students to insert videos, hyperlinks, & maps that are interactive.Add your comments below (available only to members) | Become a Member
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Twitter Chat: The A in STEAM: A Closer Look - TeachersFirst
Grades
K to 12In the Classroom
Find resources and explore ways to integrate the arts into STEM education. Share this chat with your colleagues looking for sites and information related to STEAM.Add your comments below (available only to members) | Become a Member
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CurriConnects Booklist: The Artist's Eye - TeachersFirst
Grades
K to 12In the Classroom
This list will be a natural fit for anyone teaching art whether in elementary, middle, or high school. Use the books to introduce concepts in art and have students create digital sketchbooks about the styles and concepts they like. Replace the paper journal or sketchbook with one that can be accessed anywhere and never left behind. Use a digital "idea bin" collector like Padlet, reviewed here, that offers tools for creating shelves or grids to organize information about the concepts learned and post ideas and photos. Be sure to share this list of CurriConnects books about art with parents on your teacher webpage.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Resources for Digital Learning Day and Beyond - TeachersFirst
Grades
K to 12In the Classroom
Find resources and explore ways to integrate digital learning tools into classroom. Share this chat with your colleagues looking for sites and information related to digital learning.Add your comments below (available only to members) | Become a Member
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Is That a Big Number? - Andrew Elliott
Grades
6 to 12In the Classroom
Bookmark this site to use for reference throughout the year. Use it as a 5-10 minute fill-in when you have a little bit of extra time. Get your interactive whiteboard or projector ready and challenge students to provide numbers to use as a comparison or take the numbers quiz together to learn more about numbers. As a substitute to paper and pencil, have students create explainer videos using Typito, reviewed here, to demonstrate the power and size of large numbers. To extend student learning and understanding, challenge students to create a web page using Carrd, reviewed here, to share information learned after researching numbers and statistics found on this site and others.Add your comments below (available only to members) | Become a Member
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Unhangout - MIT Media Lab
Grades
K to 12In the Classroom
Unhangout offers many opportunities for classroom use and professional use. Use this site to introduce a topic, for example, the Civil War. After your initial introduction and discussion, enhance learning and ask students to choose a breakout session based on their interest - perhaps causes of the Civil War, battles, Civil War leaders, and cities. Within these sessions, have students share ideas on the focus of their learning and discuss how to divide up research and sharing of information. After the session, as students conduct their research, have them share resources using a collaborative Wakelet, reviewed here, stretching everyone's learning. Wakelet is a free bookmarking tool for sharing videos, documents, online resources, and more in an easy to view format. As students gather information, modify learning and use Timeline JS, reviewed here. Timeline JS offers the option to upload and add photos, videos, audio, Tweets, and Google Maps. After sharing group projects, challenge students to redefine their learning and share with their peers in a multimedia presentation using one of the many TeachersFirst Edge tools, reviewed here. Some tool suggestions are (click on the tool name to access the review): Adobe Creative Cloud Express for Education, and Clipchamp.Add your comments below (available only to members) | Become a Member
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YoTeach! - PALMS
Grades
7 to 12In the Classroom
Use this site to connect to other classes to open up a discussion between your students in one convenient place. Safety is not a concern with this site since only those with an email invitation/link or the QR code can participate in a chat. (Your students need not have email. You can simply email the link to yourself and share it with students to enter into their browsers.) Teach good digital citizenship of chat etiquette while using this activity to learn. Connect with other classes to learn about other locations, learn various perspectives, find animals that are similar yet different, learn about the different books others are reading, or survey students on various economic, political, or environmental topics. Be sure to plan content ahead of time, so students have the opportunity to think through the material and formulate a response. Discuss appropriate ways to communicate with others before connecting with another classroom.Use backchannel chat on laptops during a video or student presentation. Pose questions for all to answer/discuss in the backchannel, or ask students to pose their own "I wonder if..." questions as they watch and listen. Keep every student engaged and THINKING as an active listener. The first time you use backchannel, you will want to establish some etiquette and accountability rules. The advantage of backchannel chat is that every student has a voice, no matter how shy. Use this in world language classes, ESL/ELL classes, or autistic support classes for backchannel chat. Challenge students to use their new language skills to describe a scene from a video or the feelings of the actors. When studying literature, collaborate with another class to have students role-play a chat between two characters. In a history class, create fictional conversations between soldiers on two sides of the Civil War or different sides of the Scopes Monkey trial.
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Choice of Games - Choice of Games LLC
Grades
6 to 12In the Classroom
Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Using Technology to Strengthen Social Emotional Learning - TeachersFirst
Grades
K to 12In the Classroom
Find resources and explore ways to build and strengthen social emotional learning (SEL) within the classroom. Share this chat with your colleagues looking for sites and information related to social emotional learning (SEL).Add your comments below (available only to members) | Become a Member
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Clockify - Nenad Milanovic
Grades
4 to 12In the Classroom
Have you ever had students complain about group projects and class members not participating fully? Clockify is an excellent tool for managing these projects. Share this site with team members and ask them to include time spent on the project and use tags to categorize time spent on different activities of the project. Clockify is also an excellent resource for teaching data and statistics in math class. Create a project and use the site's tools to add information on time spent on class activities, chart time spent on homework, or hours spent on after-school activities. Ask students to take the data and analyze the results. Use a simple online chart-creation tool like ChartAccent, reviewed here, to display the data.Add your comments below (available only to members) | Become a Member
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UL Xplorlabs - Underwriters Laboratories
Grades
7 to 12In the Classroom
You and your students will benefit from this site's free materials to include in your science lab activities to teach content, problem-solving, and scientific investigation techniques. As students begin activities replace paper and pencil and use a digital graphic organizer such as one found at TUZZit, reviewed here, to organize questions and gather information. Upon completion of experiments, enhance learning and have students share their work using Printing Press, reviewed here, to create a one-page newspaper or brochure including images and text. At the end of your unit, have students use Google Slides, reviewed here, to redefine their learning and create an explainer video sharing and demonstrating the results of their lab activities.Add your comments below (available only to members) | Become a Member
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SCALE Science Education - Stanford University
Grades
6 to 8In the Classroom
Save yourself a little time with these free units and include them with your current teaching materials. Also, take advantage of the site's free webinar introducing the materials and how to use them in the classroom. Instead of using written journals throughout your unit, ask students to replace these by keeping online journals with Microsoft Word or Google Documents: alternatively have students use a blog tool such as Telegra.ph, reviewed here. This blog creator requires no registration. With Telegra.ph have students click on an icon to upload related images, add YouTube or Vimeo, or Twitter links. Throughout the lessons ask students to highlight and share important information, add annotations, and add links to additional information. As you add resources for students, use Wakelet, reviewed here, to share information on your website or blog. Ask students to enhance their learning and create personal Wakelets including images from projects and their journal entries. As a final project, have students extend their learning by creating an explainer video of their activities using a video creation tool like Typito, reviewed here. Typito includes a broad range of editing tools in an easy to use format for creating video explainers.Add your comments below (available only to members) | Become a Member
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Expii - Expii, Inc.
Grades
6 to 12In the Classroom
Include Expii with your links for students to use at home and in class. Expii is an excellent way to provide content explanation through the voice of many different speakers, allowing the opportunity to increase student understanding. To enhance learning, ask groups of students to view lessons provided by the different contributors, then ask them to compare and contrast information by creating a concept map or Venn Diagram using Canva, reviewed here. At the end of a teaching unit, ask students to redefine what they learned using a multimedia tool like Adobe Creative Cloud Express for Education, reviewed here, or Sway, reviewed here, to share their learning. Be sure to have them include their own video explanation of the content.Add your comments below (available only to members) | Become a Member
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